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Can i disable the Moron mode on my Greater Dragon pls?

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
ok my GD

a 4.3 score

but acts like a complete MORON when the sh*t hits the fan, sometime attacking me, i target it, it look confused and goes after something else?

where can i switch this mode off pls as it is supposed to be bonded and intelligent?

cannot understand the simpliest ORDERS when things get heated, if there is a "fun" RNG thing going on with pets, pls end it as it is NOT fun, or a luck thing, the pet sometimes or if you are lucky obeys, this need ending aswell



DEV's fix this pls, its very annoying and cannot be controlled
 

Mina_Lino

Journeyman
Stratics Veteran
Stratics Legend
gotta love it...having a pet with higher int then your char...and yet it seems to fail to follow simple orders.

I have cursed many times the past weeks...i too have been "blessed" with a dumbass dragon.
 
C

Chyna of Sonoma

Guest
same here. my 4.5 will sit there and happily watch stuff eat me every time if i dont ask for help and bawks at follow and kill commands even though i am 120 across the board
 

Damien Softstep

Visitor
Stratics Veteran
Stratics Legend
ok my GD

a 4.3 score

but acts like a complete MORON when the sh*t hits the fan, sometime attacking me, i target it, it look confused and goes after something else?

where can i switch this mode off pls as it is supposed to be bonded and intelligent?

cannot understand the simpliest ORDERS when things get heated, if there is a "fun" RNG thing going on with pets, pls end it as it is NOT fun, or a luck thing, the pet sometimes or if you are lucky obeys, this need ending aswell


DEV's fix this pls, its very annoying and cannot be controlled
Are you running 120 Taming and Lore?
 

Mina_Lino

Journeyman
Stratics Veteran
Stratics Legend
my dread steed gave me some lip yesterday...after i commanded it to follow..

I really wanted to get my stout hwhip out and discipline it.
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Are you running 120 Taming and Lore?
just shy of both but with library tali i am 120/120 and 120 vet

with one lava ele for example its fine but when there are a few and one targets me, and it gets a bit messy it just watches me get my ass handed to me most of the time


ALSO its 120.4 mage and gm med/eval, how come IT can't summon EV and creatures lol (digress but funny non he less)

back to topic

my Dragon is stoopid
 
S

Stupid Miner

Guest
For some strange reason the monster AI is far better than followers' AI.

Monster's pathfinding code is, for the most part, competent, while pets cant seem to figure out how to get around a pair of trees.
 
L

longshanks

Guest
hard to say what exactly causes this unless we could see the situation in which you find it doesn't obey. if you command all guard me it will attack what flags on you.

also in heavy spawn i find it listens better if you stay on the peripheral edge of things and slowly cull the hostiles towards yourself. meaning if your right in the thick of many mobs and it is engaged it doesn't always listen.

just the nature of the beast. yes your 120 but do you really ever have such complete controll over such a noble of creatures.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
The problem isn't limited to GD even my CuSidhe will go through this. I will even feed it command, feed, command, feed command, feed command, and it never improves except for one second. If you lore it it is bouncing between extremely happy and other states...This is the problem.

Either it is intended or the software statemachine has a bug, but it is common to many creatures.

-Lorax
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I agree about the monster AI being far superior to the Pet AI...

I miss watching my dragon fly... since they turned that off I'm sad when I see my dragon slowly bumbling along behind me... He seems sad and I am sad.

As for the stupidness... I have noticed of late that many of my pets can't seem to understand simple directions... "All Kill" Target..... pet stands there... well what are you waiting for! Kill it!"... then I die... Great... now you go killing... Oh yeah... happened to me just yesterday infact.... but it's not just my pets... I can't seem to get my macro's to work half the time... I'm hitting keys like crazy trying to peace or something to no avail...

Also .... area peacing now is a JOKE... you area peace it lasts for all of .12 seconds... about as long as it takes you to hit the peace and target yourself ... soon as you finish that monsters are right back on you. Total waste of time cause now you have to wait out a long timer before you can try peacing again...

But that's my rant...

I do think that perhaps in the taming process monsters are given some "braindrain" or something... "stupidpotion"... and they are slowed dramatically. I've seen dragons move 3x faster wild than my dragon does. Shame really.
 

Cailleach

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I tend to run my cu or my drag. My drag is my baby, just because he's such a tank. I've had the problems described with both of em. No problem with following or guarding me unless they need fed, but I hear the grumbly noise and feed them and all is well. My cu did have a moment of madness not so long ago and decide to eat me, and my drag has done it in the past.

I like that my pets aren't unthinking automatons. It's good that they have character and a bit of personality :)
 
T

Trebr Drab

Guest
Your pet is smarter than you.
Your pet is more powerful than you.
Maybe your pet is tossing around the idea that maybe it should be the one issuing orders.
 
L

Lady Lovely

Guest
Its nice to know its not just me! I had lovingly named mine after the person who tamed it for me and told him all animals tamed by him were dummies! *giggles*
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
<Laugh>

Now I understand my Tamers dirtnap a few days back by the Fire Temple.

I was killing a GD I had led out of the Temple and had to retarget my GD on the one I was hunting. My GD promptly turned around and ate my Tamer. OOOoooOOOooo @$@$!! <g>

I'm also finding that when I feed a pet at the house with any of my characters it immediately runs to the southeast corner of the home stable area.

I've seen that in the past and had to chase the silly things until they run into something that stops them if they got fed while hunting. Been many months since the last time it was happening.
 
L

Lil' Lucien

Guest
hard to say what exactly causes this unless we could see the situation in which you find it doesn't obey. if you command all guard me it will attack what flags on you.
This is one of the major things. Although my dragon is a lumbering lumox bumbleling aboot as well, I have noticed the target flag changing multiple times in a group fight. Mob A targets me, dragon is guarding so it attacks Mob A, Mob B arrives on the scene and flags next, guarding dragon now targets Mob B. If Mob A was not destroyed by the lumox, Mob A seems to re-target me on a regular basis and continues his chance at eating me. Add many Mob's to the equation and things get downright ugly. Seems pets are easily overcome and tend to "ignore" my targeting change at this point. Not sure if there is a targeting glitch or this is as intended but I counter the whole deal by using protection/reactive combo so I can hopefully invis in time without fail.
 
A

A Wandering Soul

Guest
My sampire's Lesser Hiryu is dumb as well. I've been wondering if sammies need lore to properly control them. It will stop attacking target and look at me with a none too intelligent expression. And it loses happiness faster than a democrat in Boston.
 
E

Evlar

Guest
Having absorbed all the comments in this thread, it now makes perfect sense why my greater dragon is suitably named "Mongo" and when I press my "All Kill" key, it also features the text...

"Candygram for Mongo!!"

:thumbup1:

 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I keep my pets on an extremely short leash and seldom have many problems with them. My attitude about them is that my tamer is the one making the majority of the decisions about what to kill and when to kill, not the pet. The pet is just a weapon.

Most of the tamer characters I use are peace tamers. However, I seldom use the peacemaking skill while hunting. I primarily use it when I need to run the tamer (with or without a trailing pet) through a particularly nasty area or when out marking runes in nasty spots. Once in a while, if no one else is around in the area, I will use it to hold off mobs while I loot a corpse, but doing that is iffy at best. Why? The biggest problems with using area peacing while hunting are (1) when it wears off, the monsters often change targets and their preferred target generally seems to be my tamer, and (2) if other people are hunting in the same area, I feel it's extremely inconsiderate to cause the same monster-switching-target problem for them and/or to drop their dexxer out of war mode.

When my pet is not busy killing something, or if I'm waiting for something big to spawn that I want to honor, it's in follow mode. I have my follow macro set up on two lines: All Stop / All Follow Me. I've also got one "stay" macro for each of two separate named pets, i.e., one macro for "A Stay" and another macro for "B Stay."

For killing stuff, I have my choice of three separate sets of macros: A two-line one that says "All Kill / All Guard Me"; another two-line macro for one named pet (e.g., "A Kill / A Guard Me"); and yet another two-line macro for a different named pet (e.g., "B Kill / B Guard Me").

If I'm hunting stuff that spawns in a crowd, I generally try to pull the stuff I want to kill off to the side a bit to avoid getting overwhelmed. And if something big spawns while in the middle of a fight, I immediately issue a stop/follow command and pet and tamer begin looking for a quieter place, hopefully before the new big spawn takes notice.

If the pet has multiple monsters attacking it, I always try to have in mind the order in which I want them to die (or not). In some cases, it is beneficial to just let the less powerful spawn stay alive to avoid having to constantly keep dealing with new stuff spawning and wondering what it will target. Therefore, I generally have the pet kill the most powerful monster first and then kill the less powerful stuff if I want its loot or we're going to move on to another area. Sometimes the pet takes out the less powerful stuff while it's killing the more powerful monster. That's okay too, but it generally means having to redirect the pet with a new kill/guard command to keep it occupied with killing the most powerful monster in the mess.

I always play with the sound on. It helps tremendously to hear the different sounds your pet makes when it is not in peak form. I also tend to distrust the loyalty rating information and feed pets fairly often regardless of their loyalty rating. I also try to avoid giving multiple follow commands when the pet has gotten stuck on some obstacle and just run back behind and away from it again to help it find the proper way out of whatever has trapped it.

I very very rarely anymore get clobbered by a pet. It was an almost daily occurrence though when I first started playing with a tamer character. What helped tremendously to get out of that mess was to fix my tamer's macros for invizzing, curing, and healing. I set up separate macros for performing these actions on my tamer and for using them on other characters. The ones for use on the tamer character are all three lines long: Spell; WaitForTarget; Target Self. I also make myself use Control-Shift to bring up the bar of whatever I want to have the pet kill and target the bar instead of the body of the monster. When I slip and don't do that, it invariably spells trouble and something dies that shouldn't (e.g., a guildmate that has no hesitation about giving a murder count to teach me a lesson! LOL).

Sorry this is long and hopefully it doesn't sound condescending. Good luck to anyone who's just starting to use pets or just came back and is shaking the rust off an old tamer character.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
ok my GD

a 4.3 score

but acts like a complete MORON when the sh*t hits the fan, sometime attacking me, i target it, it look confused and goes after something else?

where can i switch this mode off pls as it is supposed to be bonded and intelligent?

cannot understand the simpliest ORDERS when things get heated, if there is a "fun" RNG thing going on with pets, pls end it as it is NOT fun, or a luck thing, the pet sometimes or if you are lucky obeys, this need ending aswell
DEV's fix this pls, its very annoying and cannot be controlled

A couple things that always work for me. If your working a spawn and you've got a ton of things around the dragon and you. Invis yourself, let everything flag on dragon and start saying all kill and click the dragon. It will decide which enemy is closest and attack him.

If he is not listening to your commands say all stop. That will stop him from doing whatever he is doing and then give your next command. If you keep spamming all kill on a target, he is sure to get lost in all the commands and start acting weird. Just remember all stop.
 
V

Victoria Navarre

Guest
gotta love it...having a pet with higher int then your char...and yet it seems to fail to follow simple orders.

I have cursed many times the past weeks...i too have been "blessed" with a dumbass dragon.
As I see it,the gdragon has more smarts than its "master",is akin to rl work place where the "worker" is smarter than the "manager" and becomes resentful of the managers micro-management and rebels.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
We haven't been having any problems with any of our pets. None of our tamers are in a guild so that keeps problems down to a minimum most of the times.

I have noticed that pets tend to disobey more when they've just been fed. Sooo, we don't ever feed them unless they get that frozen bug where you have to feed them to make them walk again. We just command them to raise their loyalty instead of feed them.
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
but acts like a complete MORON when the sh*t hits the fan, sometime attacking me, i target it, it look confused and goes after something else?
This sounds like tamer error with the sh*t hits the fan....

As far as pets does not always attack what it is asked to.... that is beyond me as far as how the programmer coded the AI and why in the world would they code the AI that way.
 

Snakeman

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
Also .... area peacing now is a JOKE... you area peace it lasts for all of .12 seconds... about as long as it takes you to hit the peace and target yourself ... soon as you finish that monsters are right back on you. Total waste of time cause now you have to wait out a long timer before you can try peacing again...

But that's my rant...
And I thought it was just my imagination for the last few weeks on this being way shorter in time. (Some monsters don't even get peaced at all now I have noticed) Glad it's not just me. And yes, both characters are 120's, ones 120 Peace, Music & Provo & area peace is as useless as... well you get the idea .
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Tina's post covers most of it.

Every single time that my pet attacked me or my guildies, it's due to our own mistakes. Such activating an UOA invis self macro in the heat of battle, while calling "all kill". All kill cursor comes up first, UOA intercepts it and changes it to target self...

Or using the party bar to heal a guild mate but calling "all kill" before the heal completes.

A note about guarding, I'd stopped using all guard me many years ago due to the loss of control. Bugger likes to run all over the place. No problems since. See if avoiding the use of the guard command improves things for you.



Also, note that while the pets now faithfully stop attacking when you tell them to (they go out of war mode), if you immediately tell your pets to attack a new target, they will go back into war mode and tend to attack the previous mob. The reason is the old mob had danaged it more, while the new mob hasn't damaged your pet yet.

That's the monster AI at work, switching to a target it considers more dangerous. (I suspect ithe AI may also be taking DPS into consideration)

I get the same issue with boss mobs as well when my WOD starts outdamaging my pet. After several WODs, the boss likes to switch target and come after me.



As to area peace tactics, I'd seen mobs retargetting immediately and the same exact type of mob standing stoned for a sec or sec before retargetting. Guessing this is RNG. To be safe, I always assume that they'll retarget immediately, so I'll make sure they are nearer to my pet instead of myself before doing an area peace. When the mobs retarget, they'll go after the nearest target, which will hopefully be my pet.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
A note about guarding, I'd stopped using all guard me many years ago due to the loss of control. Bugger likes to run all over the place. No problems since. See if avoiding the use of the guard command improves things for you.
The only reason I'm still using it is that supposedly it improves a tamer's chances of getting credit for pet kills for artifact drops. If I ever find out that the command is meaningless for that purpose, I'll probably rarely use it again because I prefer to have pretty tight control over what my pet is attacking.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
The only reason I'm still using it is that supposedly it improves a tamer's chances of getting credit for pet kills for artifact drops. If I ever find out that the command is meaningless for that purpose, I'll probably rarely use it again because I prefer to have pretty tight control over what my pet is attacking.
I think where that stems from is when pets are autodefending from attacks, you don't get credit unless your pet is green (for folks in guilds). If it had turned back to blue, you don't get credit/looting rights/arty chance.

Just like doing "all kill", doing "all guard me" will turn your pet green.

Hard for unguilded players to tell though.



Forgot to post another common mistake I make: After saying "all kill", and just as I click the mob, someone's spell words come up and I target the words...or someone walks into my cursor...doh! I have since trained myself to bring up the mob's health bar first and target that.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
And I thought it was just my imagination for the last few weeks on this being way shorter in time. (Some monsters don't even get peaced at all now I have noticed) Glad it's not just me. And yes, both characters are 120's, ones 120 Peace, Music & Provo & area peace is as useless as... well you get the idea .
Exactly! Glad I'm not alone... my tamer is also 120/peacing and music.

And Harlequin... I have NEVER on ANY of my characters used a target self macro...

EVER...

When I know I'm in trouble is often when I say all kill... and for some reason or another my characters name pops up over my head or the words to some spell I decided to unwisely cast while I am targeting something standing right by me and I accidentally hit that instead of the monster... However... this is not always the case for my dragon acting like an idiot...

Often times I'll tell him to kill one thing and he goes for something else over and over like "No .... I want to kill this and until it's dead that's what I'm gonna do... because this thing over here really ticks me off... I don't care if that thing over there is going to eat me to death and keep you from healing me because it uses area effect damage... I am killing this... "..... "To which I just say fine... heal yourself then... don't let me help you! Thought we were partners... you know... If you follow me we can protect one another. Remember?"... I don't think he cares.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
Although it's only been half a year since I have finished my tamer, I don't understand most of the problems you are having.

My Greater Dragon does as I say. It obeys my commands 99% of the time. I hardly use the "guard me" command, as in this mode the pet will run off and attack any critter that targets me. I like to be in control, and I prefer to target future pet food by myself. Also, my pet never attacked me, unless I targeted myself accidentally (which hardly happens though).

When you feed the pet, it will forget the follow command. This means, it will eventually stroll off, if you don't refresh the command.

I agree that pet pathfinding is incredibly stupid. I got used to it.
 

Snakeman

Grand Poobah
Alumni
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Stratics Legend
As to area peace tactics, I'd seen mobs retargetting immediately and the same exact type of mob standing stoned for a sec or sec before retargetting. Guessing this is RNG. To be safe, I always assume that they'll retarget immediately, so I'll make sure they are nearer to my pet instead of myself before doing an area peace. When the mobs retarget, they'll go after the nearest target, which will hopefully be my pet.
This isn't on a tamer, this is a Full mage peace/music/provo all 120. On a tamer I can see your point, you area peace & multi agro on pet & you are targeted almost immediately, this has always happened. But this problem now occurs without doing any aggression towards the monster. Example, running through an area filled with monsters to get to the other side (haha) leave, or rez a guildie. You use to be able to area peace going through an area & nothing would even attempt to attack , cast a spell or what ever for a few seconds. Now in the last, I'd say 2 mos or so you do the same thing & 3 to 5 things will agro almost immediately upon you. This never happened before & now it does, so somewhere code was goofed up once again.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I have two theories for why monsters sometimes seem to change targets after they've been focused on your pet for a while, not including the wear-off of a successful peacemaking attempt:

(1) The monster's path to your pet has become blocked. If you've ever trained parrying by letting sheep or bulls attack your character, you may have noticed that if you get too many sheep or bulls attacking at once, one or two eventually start to walk away if they end up in a second, outer ring around your character. I think the same thing happens with monsters and pets. They will only wait around for a certain length of time trying to unsuccessfully get to something before they lose interest and perhaps start noticing something else to go chew on. When the KR client was introduced, a lot of dungeon floors seem to have acquired some less-than-obvious holes, hills, levels, and other terrain issues that seem to block pets and monsters for no reason. If you haven't been in Destard lately, make a visit while using the legacy client. One thing that stands out almost immediately is the weird line of sight/visibility issues that crop up in the immediate vicinity of the ledge that runs around the main room. It can be very disconcerting to have monsters/pets just poof from view while their bar stays lit up just because you've moved too close to the ledge's slope and that visual effect certainly seems to often signal targeting issues for pets and sometimes monsters as well.

(2) Someone is stealth herding and directed the monster to follow your tamer. It might take the herder a number of attempts to make this happen if the monster in question is engaged in fighting something. This would, of course, only work with tameable monsters, as you can't herd something that can't be tamed. It also doesn't explain why a pet sometimes tries to munch on its master, since herding doesn't work on someone else's pets. I'd say that 99% of the time, pets unexpectedly trying to bite their master is caused by some sort of "user error." However, there have been two or three times in the last year or so that I've had a pet aggro unexpectedly after killing a monster and can't for the life of me figure out what made it do that. I tend to think I did something to provoke the pet before or during the fight with the monster and it just waited until it finished off the monster before letting my tamer really have it.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I wonder if the differences that people seem to be noticing with peacemaking can be attributed to using different types or quality of instruments. There was some discussion during the beta of nerfing the potency of super slayers versus regular slayers so that a regular slayer is more effective than a super slayer that affects the same monster. However, nothing about this made it into the Publish 60 notes and I don't recall the beta discussion specifically stating that this proposed change would affect slayer instruments.

I'm curious about what quality of instrument folks have been using when they noticed differences in peacemaking effectiveness/duration. Were you using a super slayer, a regular slayer, an exceptionally crafted, or a regular quality instrument at the time?
 
S

Salya Sin

Guest
Your pet is smarter than you.
Your pet is more powerful than you.
Maybe your pet is tossing around the idea that maybe it should be the one issuing orders.
I've wondered that... I had one once that did whatever it pleased. It attacked when it wanted to... regardless if I had it at "all follow me"... didn't make a difference. And no... I did not have guard turned on. I also had her teleport to me to defend me when I was getting my tail kicked once... I did not have guard on... and she had been sent and was attacking something else?

It was really WEIRD!
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
gotta love it...having a pet with higher int then your char...and yet it seems to fail to follow simple orders.

I have cursed many times the past weeks...i too have been "blessed" with a dumbass dragon.
Don't feel bad, here is my story...

*erase target query*

*says all kill*

*eaten by dragon*

the end-
 

Snakeman

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
I wonder if the differences that people seem to be noticing with peacemaking can be attributed to using different types or quality of instruments. There was some discussion during the beta of nerfing the potency of super slayers versus regular slayers so that a regular slayer is more effective than a super slayer that affects the same monster. However, nothing about this made it into the Publish 60 notes and I don't recall the beta discussion specifically stating that this proposed change would affect slayer instruments.

I'm curious about what quality of instrument folks have been using when they noticed differences in peacemaking effectiveness/duration. Were you using a super slayer, a regular slayer, an exceptionally crafted, or a regular quality instrument at the time?

Have always use GM Instruments, mostly Bamboo Flutes (best success rate) & Lutes when I'm out of Flutes :lol:. Slayers I hardly ever use unless it is on a Peerless or Paragon high end. On my 120 Disco girl I've seen no change in the way disco reacts (# of times to get monster in discordance), only in peacing is getting the short note it seems
 
P

Phineas le Monge

Guest
my dragon's name says it all - "Box of Rocks"

as in dumb as a box of rocks...
 
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