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Bushido vs. Chivalry PvP

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
If you had to choose between the two for a melee dexxer template, what would you choose and why?

I'm working on a character, and was thinking about giving him Bushido, Chivalry, and Resist (at the expense of Healing and Anatomy), but after looking at a couple other threads, I'm beginning to wonder if it wouldn't just be safer to focus on one as opposed to both.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
For PvP you will be happier overall with bush/heal/resist than bush/chiv/resist.

I think you would be pretty satisfied with bush/chiv/heal and no resist. I had one of those and I managed to fit 4/6 casting on him while keeping hci/dci capped.

It was for the most part unkillable. (disarmed, dismounted, with pets on you is another story) Only had like 60 chiv but it was great to bust out a 30 point 4/6 chiv heal, but to not have to rely on it.
 
C

Cloak&Dagger

Guest
I would pretty much agree with lynk. You would be better pleased with bush/heal/resist. Of course that is not to say you can't go with bush/chiv/heal and no resist, or even chiv/heal/resist. I have a pure paladin and a pure samarai, I enjoy the pure paladin more, but the samarai is better suited for the shard I have him on. It mostly depends what you are up against in a pvp environment and how much solo play you will be doing.
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The only concern I have with dropping Resisting Spells is the nature of the characters he will be fighting. The vast majority will be either Mages, Necromancers, or a combination of the two. I am worried (based on my very limited PvP experience thus far) that a character lacking resist will get his rear handed to him on a regular basis.

So what templates should I be looking at? I would love to have Bushido, but it seems like every combination I look at lacks resist. Can I survive without it?
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
You wont get your rear handed to you!! apples, trap boxes, pots and if your factions the bandies!!! pretty much take away any funky stuff that will be casted upon you!
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The character is actually part of a guild war, although I would love to dabble in a little more serious PvP once I've had more experience. I'm an absolute newbie when it comes to PvP.

I can make a tinkerer for trapped boxes. Can I add multiple charges to one box, or am I going to have to carry around a bunch of boxes if I go this route?
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
One box (at a time), make sure the tinker who makes the dart trap has less than 35 skill points. I use a 35 skill point tinker for mine. I tried with less but the fail rate was much too high.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
The character is actually part of a guild war, although I would love to dabble in a little more serious PvP once I've had more experience. I'm an absolute newbie when it comes to PvP.

I can make a tinkerer for trapped boxes. Can I add multiple charges to one box, or am I going to have to carry around a bunch of boxes if I go this route?
Each trapped box has infinite uses, so you only need one in your pack. You set up a macro for it in UOAssist so you always just press the same key when you want to break para.

The reason for using a lower skilled tinker is so that the trap does as little damage as possible.

I tend to just find someone who crafts and can make them and buy 100 at a time. Crafting is not my bag.
 
J

Jesusislord

Guest
Chivalry actually requires some sort of effort. The rewards for using it are quite substantial.

Bushido on the other hand is about one thing (With no parry), and that is Lightning Strike. Confidence is good if you time it right.. but..

Chivalry will keep you alive vs Necro-Mages, especially, if you are good with it.

Resist will give you that chance of resisting poison which may save your bandage and your life, and make you feel somewhat safer wielding that 2-H weapon of yours that you've always wanted to use.

PLUS, when Mysticism comes out, having resist will help against those spells also.

Chivalry requires more mana than Bushido. LMC, MR, quite important for Chivalry.. FC/FCR also quite important, more so than with Bushido.
 
G

Green Meanie

Guest
Bush is way better than chiv for pvp imo. Most of what chiv gives can be replaced with consumables. IF you are playing some kinda rules like no pots apples exct, then chiv is very good.
personaly i usaly try to fit in around 40 chiv on all my melle chars. this is anofe to cast close wounds pretty often if needed but also lets you throw on like a luna lance or some jewlwery to cast enemy of one and kill pets/champs.
if your any good with ur bush guy you dont need healing i survive 5-6 man ganks with evaid and pots plus confedence while im waiting on evaid.
thats not to say there hasnt been times where healing woulda been nice but you can live without it.

In the current state of UO resisting spells is a waste on a nonmage char. between apples boxes and pots theres nothing a mage can throw at you that you cant beat his face in before the timer resets that you can use another. Worse thing will be manna vamp and if you have a good weapon u can still cause some damage even with manna vamp.
 
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