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The simple solution is to restrict "sell-back" only while still in build mode. Once build mode is cancelled, all structural elements lose their "new" satus. This is similar to Production city stores where you can sell an item back for a full refund until such time as you cancel buy mode.
Not sure exactly how difficult it would be code-wise, but it can be done.
[/ QUOTE ]I hadn't considered that. That's actually an outstanding idea! All build-mode objects can carry a simple flag - when set, the flag indicates permanence. Any build mode objects placed on a lot will be able to be deleted for full refund <u>until</u> build mode is exited. Upon exit, all unflagged objects become flagged and can no longer be deleted for a refund.
This sounds very easy to do!
The only problem I can see is if more than one person is in build mode on the same lot at the same time.
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Wouldn't it only be a problem if the users are building together and one uses a wall to connect to theirs? I've had building wars with roomies over the years, this could add a whole new fun to what we end up creating. Depending on what gets wiped out as temporary and what becomes permanent structurs. LOL.
Roof artists would love this feature, as building the downstairs wall around property is always deleted once the roof art is done
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I can't see something like this happening regularly - first of all, it's counter productive with two people throwing up walls etc, and probably interfering with each other. (unless you're having a "wall war")
Besides, you can't code for every possible circumstance - people who build in tandem would just have to accept that the roomie might "steal" their walls!
Otherwise - instead of a simple "on/off" tag, ID tags would have to be associated with all build mode elements, and *that* makes it (probably) not worth the extra work.