I have oft-noted over the years that one important source of miscommunication between us as players and the UO team is a lack of distinction between what's bugged and what we don't like.
For example. When Honor was first implemented I and some other players voiced our frustration with the way you couldn't Honor a mosnter if it buffed itself. The UO team's response was something like "this is working as intended. This is because the monster is no longer at its top HP."
I was puzzled by this reply until I realize that they thought we were mistaking this for a bug; an unintended result. No, we knew it was intended, we just didn't like it. (I still don't.)
How many threads are there calling on the team to "fix" something when we really mean "we don't like how this works." "This is underpowered" or "this is overpowered."
The artifact drop system is one example. I refer to the thing where a healer, a tank, or a damager can get a drop. Some of us like the idea, but think it's not working correctly. Some of us don't like the idea. I have to wonder if the team sometimes sees the former ("we think the system is not working correctly") and mistakes it for the latter ("we think the system works by its own terms but we don't like it").
This is an important distinction, the distinction between "so and so is bugged -- it is not working as intended" versus "so and so is disliked -- it may be working as intended but its doing so hurts gameplay in some way."
The two imply different kinds of responses.
-Galen's player
For example. When Honor was first implemented I and some other players voiced our frustration with the way you couldn't Honor a mosnter if it buffed itself. The UO team's response was something like "this is working as intended. This is because the monster is no longer at its top HP."
I was puzzled by this reply until I realize that they thought we were mistaking this for a bug; an unintended result. No, we knew it was intended, we just didn't like it. (I still don't.)
How many threads are there calling on the team to "fix" something when we really mean "we don't like how this works." "This is underpowered" or "this is overpowered."
The artifact drop system is one example. I refer to the thing where a healer, a tank, or a damager can get a drop. Some of us like the idea, but think it's not working correctly. Some of us don't like the idea. I have to wonder if the team sometimes sees the former ("we think the system is not working correctly") and mistakes it for the latter ("we think the system works by its own terms but we don't like it").
This is an important distinction, the distinction between "so and so is bugged -- it is not working as intended" versus "so and so is disliked -- it may be working as intended but its doing so hurts gameplay in some way."
The two imply different kinds of responses.
-Galen's player