it's not 100% chance to lose durability, but it could be something like 20-30% chance at every hit...Thanks Pinco, I think I've had the wrong definition of Brittle. Seems a little extreme, imo. What with the acid effect of some new Shame mobs, a few whirlwinds in a crowd could spell the end of that weapon.
Given the RNG, that basically works out to a streak of 100% chance every hit until the weapon is destroyed, then an irrelevant streak of 0% after that.it's not 100% chance to lose durability, but it could be something like 20-30% chance at every hit...
I honestly think it would benefit the game if ALL items were Brittle or Non-Repairable, 100% chance to lose durability each shot or hit, but started with something like 5,000 or 10,000 durability. We would see people using a lot more of looted weapons/armor and crafting more often.Given the RNG, that basically works out to a streak of 100% chance every hit until the weapon is destroyed, then an irrelevant streak of 0% after that.it's not 100% chance to lose durability, but it could be something like 20-30% chance at every hit...
With all the work and resources required to make decent gear and weapons, i would be pretty P'd off if i lost my armor/weapons and had to start all over again.I honestly think it would benefit the game if ALL items were Brittle or Non-Repairable, 100% chance to lose durability each shot or hit, but started with something like 5,000 or 10,000 durability. We would see people using a lot more of looted weapons/armor and crafting more often.
Items used in combat should not last forever.
Especially on a LOW population server.With all the work and resources required to make decent gear and weapons, i would be pretty P'd off if i lost my armor/weapons and had to start all over again.