Runic kits in general, from hammers, kits, saws/fletcher.
It seems like there is no system to the mods to try to get "decent" stuff.
Example: people make armor for protection.. Why do runics make 94 luck, night sight, self repair 4, 4/12/7/19/8 resist? For the normal player - it doesn't seem like you get your time or money's worth out of a barb runic kit.
Now for hammers; I really have a hard time understanding WHO thought it'd be neat to put resist and damage mods (ie: 10 physical, 50 fire, 40 cold) to take the slot of a rolled mod off of a runic.
Idea?: For armor, at least 40% of the mods have to roll resist (which would be 2 mods resist for a barb kit with 5 mods).
For weapons, take off resist - it's not armor. Take off damage mods as a mod-roll. If I want special mods for runics, I'd use a different metal.
Anyways, I'd be interested in reading ideas posted here.
It seems like there is no system to the mods to try to get "decent" stuff.
Example: people make armor for protection.. Why do runics make 94 luck, night sight, self repair 4, 4/12/7/19/8 resist? For the normal player - it doesn't seem like you get your time or money's worth out of a barb runic kit.
Now for hammers; I really have a hard time understanding WHO thought it'd be neat to put resist and damage mods (ie: 10 physical, 50 fire, 40 cold) to take the slot of a rolled mod off of a runic.
Idea?: For armor, at least 40% of the mods have to roll resist (which would be 2 mods resist for a barb kit with 5 mods).
For weapons, take off resist - it's not armor. Take off damage mods as a mod-roll. If I want special mods for runics, I'd use a different metal.
Anyways, I'd be interested in reading ideas posted here.