Maybe a boost to melee gains in dungeons? To get the dungeons populated again..the new dungeon revamps are awesome minus a few bugs and drop issues..but let's stop the Luna golem whacking and make people gain skills on real monsters again..used to be Tons of people at jhelly pits, del , and dungeons(im aware whacking npcs is not a dungeon but at least there was "social interaction" with fellow noobs to help gain game interaction and even fellow hunters to help you..now it's very sparse tho maybe even a res gate at the tram dungeon entrances since the population is very low on most shards to make it more appealing..I don't know just a thought
No. Sorry.
Maybe limit gains on golem-whacking, yes.
But luring a bunch of skill trainers to the dungeons adds nothing to the dungeon experience. Dungeons should be a place of wonder and awe for new players, a place to seek riches, and vanquish evil. Not a place to get them powergaming early on. Fix the dungeon bugs. You call them minor, I call them major. If the last time I visted Wrong Fel. on Pacific, I could not get a reward for rescuing prisoners, and I couldn't enter the treasure room after completing the maze, we're not talking about
minor bugs. Maybe those are fixed now, I haven't checked.
There used to be tons of people in dungeons and elsewhere, yes. I hate to burst your bubble, but there aren't that many players anymore
period, and boosting melee gains in dungeons ain't gonna change that.
Res gate? = Easy button... That's what Gift of Life and Sacrifice virtue is for... Lets just tweak Gift of Life a bit to prevent res killing.