Thank you guys, I understand that.
I have been doing that with my tailor.
But just to be an instigator, who has the time for that? I mean, 6 months to get one valorite BOD? Come on...
I spend my entire day on Sunday, every Sunday, every week, which I have designated as BOD day, for my crafter, which is one character, to do all the little crap BOD's that my other characters have religiously collected for him all week long every hour. Last Sunday I turned in 197 small tailor normal cloth BOD's, and out of that, I received 32 BOD's that were not normal cloth. That's a 16% return on BOD turn ins just for tailoring which is not as complex as Blacksmithy, and I haven't tested it, but I would bet that the percentage of turn in vs. getting better BOD's is less for Blacksmithy.
I am also taking into account that other game factors, such as luck, have nothing to do with what type of BOD you get and when (which I think is totally wrong since luck only applies to loot and not to crafters, as in increase to chance of enhancing items, etc.)
My crafter is a GM carpenter sitting in Heartwood grinding out foot stools in the hopes of getting a runic dovetail which to this day 6 months later I haven't gotten one runic dovetail.
The same character is also my Elder tailor / GM smith (working towards Elder - legendary) grinding out small BOD's in the hopes of getting better BOD's.
I have BOD runners for tailor, but now have to shift my other characters to drop skills to get 30 blacksmithy to collect 1 hour crap BOD's to support my 1 crafting character.
It seems to me the crafter is getting shafted. Again I say, shouldn't there be a reward for GM'ing the skill, as in, instead of 1 BOD every 6 hours... HELLO? Can I get some love for GM'ing a crafting skill?
And don't get me started on how crafting weapons and armor has gone down the toilet with item insurace and artifacts.
I play on Oceania, which is a scarcely populated shard at best, and 90% of my customers are new players to the game. Which means my vendors are hardly selling with the total weapon/armor item crafted to getting an artifact and insuring it imbalance. Why craft when you can just buy some high end artifact and insure it and never buy another weapon or piece of armor?
"I don't want more things, sweetie, I want better things"