Class Panel
DK Talent Trees: Blood (Melee/Healing),
Frost (Burst/Control), Unholy (Disease/Minions)
Hunter:
Some dual gear utilities may come into
the UI.
Affliction will be coming back into
raiding.
Infernals/doomguards, want to get rid
of randomness of holding onto it, you get it for a duration and you
have it for that time.
Trying to repurpose pets systems.
More bosses to be affected by poisons,
don't feel compled to use WF over poisons.
Mage is more damage avoidance class
rather than recovering from damage.
Enhance Shaman, possibly removing WF
cooldown; as long as they can get people to use FT on the OH
More...
DK Talent Trees: Blood (Melee/Healing),
Frost (Burst/Control), Unholy (Disease/Minions)
Hunter:
- Pet overhaul: talent trees,
training, stable slots
- Clean up shot rotations
- Disengage
- Freezing Shot
- Let Shadow do dps
- Let Discipline heal a raid, make
disc viable for raiding
- Mind Sear; no racials
- Frostfire Bolt
- Mirror Image
- 3 (or 4?) DPS Specs
- Balance: real CC and DPS, no more
Oomkin
- Resto: Nourish (flash heal) and
Wild Growth (AE)
- Feral: cat or bear or hybrid
- Out of combat res
- Totem consolidation
- Lava burst, Riptide
- Hex
- AE: Fan of Knives
- Valid Sap Targets
- Return of poisons
- Return of the dagger
- Protection: more toys, fewer
mitigation stats
- Arms: Overpower, Bladestorm,
Sudden Death
- Fury: Titan's Grip
- Pet diversity
- More interesting rotations
- Demonic Circle
- Metamorphosis
- Seal and Judgement overhaul
- Protection: needs to care about
tank gear
- Holy: needs heals for movement and
group
- Retribution: needs dps, mana and
got replenishment
- More viable specs and death
knights, but no room
- Complex, inconsistent, stacking
problems
- Curse of Shadows – GG Mages
- Bloodlust Rotations
- Jimmy can't come -> No WF - >
Cancel the raid
- Most buffs affect the entire raid
- Multiple ways to get the same
benefits
- But no slacking
- Plenty of room to bring who you
want
- Bring the player, not the class
- Everyone buffs, everyone does DPS!
- Downplay consumables
- Potion cooldown, gg drums
- Potion cooldown, gg drums
- Gear and skill >> Buffs and
Pots
- Just bring good players
- More Shared Gear
- eg, spell power, healers might
not need second gear sets
- eg, spell power, healers might
- Four main tank classes
- Overlap niches
- Healing and coordination >>
threat
- Overlap niches
- Dual specs are coming – MORE
FLEXIBILITY, not a whole lot of running back into town can switch
specs in a raid
Some dual gear utilities may come into
the UI.
Affliction will be coming back into
raiding.
Infernals/doomguards, want to get rid
of randomness of holding onto it, you get it for a duration and you
have it for that time.
Trying to repurpose pets systems.
More bosses to be affected by poisons,
don't feel compled to use WF over poisons.
Mage is more damage avoidance class
rather than recovering from damage.
Enhance Shaman, possibly removing WF
cooldown; as long as they can get people to use FT on the OH
More...