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DK Talent Trees: Blood (Melee/Healing),
Frost (Burst/Control), Unholy (Disease/Minions)



Hunter:


  • Pet overhaul: talent trees,
    training, stable slots

  • Clean up shot rotations

  • Disengage

  • Freezing Shot

Priest:


  • Let Shadow do dps

  • Let Discipline heal a raid, make
    disc viable for raiding

  • Mind Sear; no racials

Mage


  • Frostfire Bolt

  • Mirror Image

  • 3 (or 4?) DPS Specs

Druid


  • Balance: real CC and DPS, no more
    Oomkin

  • Resto: Nourish (flash heal) and
    Wild Growth (AE)

  • Feral: cat or bear or hybrid

  • Out of combat res

Shaman


  • Totem consolidation

  • Lava burst, Riptide

  • Hex

Rogue


  • AE: Fan of Knives

  • Valid Sap Targets

  • Return of poisons

  • Return of the dagger

Warrior


  • Protection: more toys, fewer
    mitigation stats

  • Arms: Overpower, Bladestorm,
    Sudden Death

  • Fury: Titan's Grip

Warlock


  • Pet diversity

  • More interesting rotations

  • Demonic Circle

  • Metamorphosis

Paladin


  • Seal and Judgement overhaul

  • Protection: needs to care about
    tank gear

  • Holy: needs heals for movement and
    group

  • Retribution: needs dps, mana and
    got replenishment

30 specs but 25 raid spots


  • More viable specs and death
    knights, but no room

Buffs felt out of control


  • Complex, inconsistent, stacking
    problems

  • Curse of Shadows – GG Mages

  • Bloodlust Rotations

  • Jimmy can't come -> No WF - >
    Cancel the raid

Buff and Debuff overhaul


  • Most buffs affect the entire raid

  • Multiple ways to get the same
    benefits

  • But no slacking

  • Plenty of room to bring who you
    want

  • Bring the player, not the class

  • Everyone buffs, everyone does DPS!

  • Downplay consumables

    • Potion cooldown, gg drums

  • Gear and skill >> Buffs and
    Pots

  • Just bring good players

  • More Shared Gear

    • eg, spell power, healers might
      not need second gear sets

  • Four main tank classes

    • Overlap niches

    • Healing and coordination >>
      threat

  • Dual specs are coming – MORE
    FLEXIBILITY, not a whole lot of running back into town can switch
    specs in a raid

Q&A

Some dual gear utilities may come into
the UI.

Affliction will be coming back into
raiding.

Infernals/doomguards, want to get rid
of randomness of holding onto it, you get it for a duration and you
have it for that time.

Trying to repurpose pets systems.

More bosses to be affected by poisons,
don't feel compled to use WF over poisons.

Mage is more damage avoidance class
rather than recovering from damage.

Enhance Shaman, possibly removing WF
cooldown; as long as they can get people to use FT on the OH









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