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@Bleak @Kyronix there's a bit of an issue with Zipactriotl Quest T-maps

Basara

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I just had this particular piece of nastiness occur. I was only able to do it because I decided a decade ago and NOT do things the easy way that everyone else did, and made a Melee Treasure Hunter. I hope I speak for all my fellow guildmasters of THB across the shards on this subject.

Look at these images, and see if you can figure out what is wrong about the maps being able to spawn here (either the quest maps, or T-maps in general).

2016-08-07.png
2016-08-07 (1).png


If you can't, here's a list of the issues.

  1. NO CASTING. No Magery, No Mysticism, No Spellweaving, No Necromancy. No Chivalry, Bushido or Ninjitsum either. Automatically, anyone trying to dig this map is limited to melee, throwing or archery, and even then without most of their support abilities. The only things they can use are special moves, and of course only dedicated weapon users have the required Tactics for those. And, of course, no invisibility, teleports or recall/sacred journey to escape the guardian spawn (which can be up to 8 creatures, if you remember). Healing is limited to the Healing skill, because IIRC even Spirit Speak is restricted in no-magic zones (haven't tested that in a while) from where people used to spam it to be disruptive in events, and that it uses mana with no bodies present.
  2. NO PETS OR MOUNTS. No ethys, so there's no way to outrun the initial spawn. No Summons (from #1 above). All pets are stabled automatically when you are inside (even if there's normally not room in the stable). You are completely on your own. Hope you brought backup.
  3. No Guard Zone, and the nearest place to rez (if the player even remembers it) is inside the Underworld and the tombstone-like marker. VERY rarely, one of the Fire Island random wandering healers spawns in the desert, but you can't count on it.
  4. Oh, and I do not believe that the SPAWN were unable to cast - just me. Luckily, other than the initial spawn, I was able to kill elementals, liches and dread spiders before they had a chance to cast when they spawned during the chest looting phase.

Seriously, there is no reason for T-maps to occur INSIDE the casino. Any chance you could do something to prevent it? IIRC, it's the guard zones that keep out map locations for other T-maps, so I believe that if this is true, setting up a guard zone for the casino would do the same.

I was able to do the spawn because I'm a maverick at the profession, and even then I couldn't outrun the initial spawn, and had to go rez, then kill the spawn off one at a time, as they wandered out from the chest. Most other Treasure Hunters would be well and truly screwed from the lack of magic and pets.

Having a group of dexxers can change this, for a low-level map like the Level 3 Adeptly map from the Quest. But, I have nightmares of someone handing me a Diabolical map for the location one of these days, and asking me to dig it for them....
 
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Basara

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Luckily, mine was right up against the wall, and I managed to cross the entire compound before falling to the spells they could cast, and I couldn't. They then rebounded back to the chest while I was out rezzing, and I was able to get my body, and start getting them isolated one at a time.

Getting the guardians separated enough to take them one on one can be an issue, if the chest ends up in the center. And there are several locations where you can't get the creatures to stay with you to make it outside the gate where things work (for example, if the map had been in the "nude beach" area).
 

Basara

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What part of NO MOUNTS did you not understand?

When you go into the casino, ethys pop back into your pack, and all pets are stabled. You literally pop off your mount like you do at Blackthorn's Castle, and the mount disappears to your stable a second later.
 

Basara

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So how is a non-mystic who already has a tight template even at 805 skill points with gear, going to add Mysticism? (that's 705 points in a chiv swords template, and 100 in carto/LP that's swapped between). If I wanted to make a refined suit, I could get all-75 resists that way - but it still won't help enough angainst the guardians, only stop poison.
 

Necron87

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I think that with Mysticism treasure hunter will be stronger, coloss kills all protection chest,and you help him. My TH runs away from any protection and almost anywhere,even from guardians Diabolically Tmaps
 

Necron87

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Still very much helps cast Protection- your spells won't be interrupted, but it is necessary to have on your suit on 15 % physical resist it is more.
 

Uriah Heep

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Sometimes my reading comprehension is at low ebb...but if it's a no-cast area what is mysticism and colossus and protection gonna be able to do? Have I missed something?
 

Basara

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You're not missing anything - Necron's completely missing EVERYTHING. Not only is it a no-cast area, summons can't even follow you into the area.
 

Lord Arm

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I agree it sucks where it spawned I have had some spawn which I couldn't finish. not all templates will be good as a t mapper. I know I wouldn't use melee char as my t mapper. I skip maps that I have a problem with. do those maps change every 30 days like normal maps?
 

Coco_Zamis_DF

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Use Invisible pots and friends.
Cancel quest and get a second Map. That would I try.
Th is always dangerous.
 

GarthGrey

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Thank goodness all of this is happening on a dead shard at least. ;-)
 

Acid Rain

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Use a bard. Provoke enemies on each other. Then use explosion pots to finish the last guardian. Yes, this is obviously an oversight but barding may be a work around until it is fixed. If your on ATL, shoot me a PM and we can get it done in <5 mins. [bcolor=rgb(204, 205, 205)]:)[/bcolor]

*Edit* - Just saw its Lake Austin. Sorry, I have no chars there. :(
 
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