(1) To explain why I add a restriction to using BitterBlack_SA.
The decision is made based on several thoughts, as I wrote already in my former post of this thread. I think in complicated ways when I make a decision, so it is difficult to answer completely, in a single explanation, why I made the decision. Besides I find it neither necessary nor expedient to explain all of what I thought. Therefore, I'd like to explain only necessary parts of what I thought.
At first, since EA launched KR, I felt some questions to the function of CustomUI itself and why EA implemented this function to its client, which might seem to be unexpected to you. I won't explain about it, because this question needs much discussion. But I'd like to point out just that I think it very critical that no guidelines are set by EA when they implemented this function. I feel always a conflict in myself, when I create a skin, having this thought in me at the same time. But, as I write in ReadMe.txt, I want to contribute to the culture of CustomUI since KR, so I intend to add this skin(BitterBlack_SA) to one of its contributions in the near future.
Then, why don't I offer it now? I have some reasons for this. It would be easier to understand, if I liken what I want to explain to an example of a painter and a pictuire.
I think that the current version of BitterBlack_SA is unfinished. That is, I am a painter who are painting a pictuire which is unfinished. It is almost finished, but even if the rest is only one percent, it is unfinished for me. Is it absurd, for the painter to dislike that other people put various paints on his unfinished pictire?
As for me, for the moment, I want to continue painting until I can be satisfied with it to an extent. After that, I will loosen the restriction as I promised, but I want you not to forget that I'm not a material provider, but a skin creator.
As for BitterBlack_SA, it is according to my policy that I don't add complex functions to it.
I think that skins should only be able to change the appearance of client, things regarding functions should be actualized, through feedbacks, by EA and functions that are not officially introduced into official UI should not be added to skins.
This is what I'd like to explain here at this time.
By the way, at first I planned to take off Beta from the title of BitterBlack_SA and to finish the skin on Sep. 9 when UO SA was officially launched. Then after that, looking on how it goes with client for a while, I planned to loosen the restriction, if no significant changes were made to the official UI.
Unfortunately, it is not clear now, when UOSA client will be officially finished, so my plan is also not determined. But I will be busier from about October little by litte, so I won't be able to have enough time to deal with this thing later. So I wll make some decision till that time, be it releaseng the official version of BitterBlack_SA, or be it canceling its development and stopping opening it to public.