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Best ways to make money
Posted in Economy, Jobs by Luc on the February 2nd, 2008
It turns out that the two best way to make money in EA Land are:
Build Custom Content
Manage a store
As of today, Thrill is our top earning Sim in EA-Land.
This is a surprise, because one would have thoughts that the bots who are canning 23 hours every day, would be accumulating more money.
This is great for the game. Not only are we adding more and more ways for you to build content in the game, but all of you will be able to benefit from it in the game. With the dynamic object pricing, it will be easier for stores to make money. Store owners should be able to hire more users to keep the stores open, creating a new user to user job market in the city.
I expect that some users will start to take advantage of the bullet train and the moves to open stores with objects they are bringing from AV and other cities. I already see some mystic trees out there. The fruit business will be profitable soon.
Next week, the first skinnable objects will be in game (alex fixed them) and leverage the content in a new way.
Then the scriptable objects will start to appear, and those will let you build games inside the game.
This does not mean that the payout for the skill objects will continue to decrease. They are very low at the moment because of the war against the bots. I believe our latest weapon will be in place this week, and if that is the case, I will be able to raise the payouts again.
Last, the real estate market is not very active yet, but with the new users joining the game it will start to be. I will post again on this subject soon.
I hope you enjoyed the 200% skilling earlier today. Some of those events will be announced, others will not.
Cheers,
Luc
Posted in Economy, Jobs by Luc on the February 2nd, 2008
It turns out that the two best way to make money in EA Land are:
Build Custom Content
Manage a store
As of today, Thrill is our top earning Sim in EA-Land.
This is a surprise, because one would have thoughts that the bots who are canning 23 hours every day, would be accumulating more money.
This is great for the game. Not only are we adding more and more ways for you to build content in the game, but all of you will be able to benefit from it in the game. With the dynamic object pricing, it will be easier for stores to make money. Store owners should be able to hire more users to keep the stores open, creating a new user to user job market in the city.
I expect that some users will start to take advantage of the bullet train and the moves to open stores with objects they are bringing from AV and other cities. I already see some mystic trees out there. The fruit business will be profitable soon.
Next week, the first skinnable objects will be in game (alex fixed them) and leverage the content in a new way.
Then the scriptable objects will start to appear, and those will let you build games inside the game.
This does not mean that the payout for the skill objects will continue to decrease. They are very low at the moment because of the war against the bots. I believe our latest weapon will be in place this week, and if that is the case, I will be able to raise the payouts again.
Last, the real estate market is not very active yet, but with the new users joining the game it will start to be. I will post again on this subject soon.
I hope you enjoyed the 200% skilling earlier today. Some of those events will be announced, others will not.
Cheers,
Luc