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To make as much in a RL hour as can be bought for $10-$15 USD? Not. You buy simoleans for 989 simoleans for $1 USD. I just made money yesterday at a money house, with one account, and made $1500 making jams in approximately one RL hour, so no, I guess it depends on what you're doing, but you don't need 10-15 accounts to make $1500 simoleans in one RL hour, unless you misunderstood my original statement, but that's what I meant
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Sorry, I really don't mean to pick on you here, I am trying really hard not to offend people in here so please don't take this personally.
1500 simoleans does not make $15 real, it makes $1.50 real.
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Yep, you are correct, my decimal point was out of place, I sit corrected.
Still in all though, I do believe that there are things one can do in game that would yield even more than $1500 simoleans a RL hour, since I did not even have max cooking yesterday when I was making the jams, as proven by the fact that if you look at my sim I still don't. I think I have 12 in cooking, and I don't know what I'd have made if I had 20.99 cooking, or what I could make in a RL hour if I had 4 accounts and could pizza (without a bot) by myself, but surely even with the reduced payouts between all four sims it'd be $3000-$3500 a green cycle or something like that. If Mr. Miagi has RL money to invest, and I were he, I'd spend that money on the extra accounts, and make money that way, which if one were to play 6-8 hours on a weekend/day off work day (being careful for the math this time
) that'd still be somewhere in the neighborhood of $20k a day, being conservative. When they enable cash-in, assuming you can't play every day for that long but maybe you can, this probably wouldn't make your 4 account subscription fees back, BUT a possible business venture might be using that money to money trade between EAL and TC3, which unless it becomes against the ToS and I havent' heard any evidence that it will, has always been a lucrative way for sims to make good simoleans honestly, and is something that I know players would be interested in cuz I've just this week heard sims in TC3 start asking people if they knew anybody that did it yet. THAT amount of simoleans when/if they enable cash-in very well could be enough to reimburse subscription fees, even if all those accounts were premiums.
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I completely agree with you, and I really do hope you didn't take any offense to me pointing out your maths error.
The best ways I know to make simoleans that I have sorted out so far is going to extreems a little. I have been looking seriously at what could be done in that respect for the reasons you just pointed out.
A player can use 6 accounts skilled for 2 teams of code. It's easy with a chart that a person can get from here in stratics "atleast used to be able, I'm not sure if it's still there" to do 2 lots of code one 1 computer at the same time. That makes about 5k a green between all 6 sims.
Going to real extreems, a player can use 25 accounts, skill up all sims and do 25 single jobs on 1 computer at the same time. Your system would need 4gb of ram and a fast internet connection. I looked at pinatas, the timing for them is 4 mins 50 seconds to payouts. That leaves plenty of time to change screens and collect payouts from each sim. To go to further extreems, because there is enough time between clicking sell and start a player could actually do this on atleast 2 machines doubling the amount of simoleans again. I would estimate that a single player using no third party software could make in access of 40k an hour that way. So even without bots, EA still hasd a major problem in being able to introduce the buybacks. And I have been trying to point that out for ages now. And from what I understand, they still plan to make it so each account can have 5 sims and play them all at the same time, making it even easier to do what I just said.