Dread Pirates 1st phase training each Pirate will give most 3 slot pets 50% , 2nd Phase and 4 slot pets each pirate give 25% Take a lot of bandaids. Also it only takes 6-8 dread pirates to 100 anatomy about the equal of vorpal bunnies for anat gains only the pirates live a whole lot longer.How are you training your mare? I cant seem to find a good mob to get decent gains on.
How did you put all the resists at 80? The resist cap is 365, which would equate to 4 at 80 and 1 at 45.I like the mare myself...... she is proving to be a very good all around tank for my archer/tamer. I put her resist at all 80s and gave her mage. Pretty basic but very durable.
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thank you, I thought there was some mysteries that I didn't know ofHow did you put all the resists at 80? The resist cap is 365, which would equate to 4 at 80 and 1 at 45.
With 260 Mana how does it cast any spells or do specials? The mana would be 0 in 2 mins.I like the mare myself...... she is proving to be a very good all around tank for my archer/tamer. I put her resist at all 80s and gave her mage. Pretty basic but very durable.
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Still waiting to see the all 80's resists.I like the mare myself...... she is proving to be a very good all around tank for my archer/tamer. I put her resist at all 80s and gave her mage. Pretty basic but very durable.
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ok all the important resist at 80s Phys, Fire, Poison and EnergyStill waiting to see the all 80's resists.
Yes and No depends on the pet from what I am seeing. My Tsuki seems to endlessly spam wither with a poison strike tossed in now and then until his mana is depleted......... That is a lot of withering!Isnt the manapool pretty pointless beyond the ability to cast the most expensive spell/ability like twice or something? I'm talking about PvM...even with 1500 mana as soon as that mana is gone there is no difference between 1500 max mana or 200 max mana or am I wrong?
Thanks, that clears it up. Completely different than ALL 80's resists. Dang! I was hoping to learn somethingok all the important resist at 80s Phys, Fire, Poison and Energy
There are plenty of boss encounters which can last several minutes where having a high mana pool for specials like AI, etc. come in extremely helpful.Isnt the manapool pretty pointless beyond the ability to cast the most expensive spell/ability like twice or something? I'm talking about PvM...even with 1500 mana as soon as that mana is gone there is no difference between 1500 max mana or 200 max mana or am I wrong?