I know that many just use a second account but, personally, I hate multi-clienting....
I would like to train a Giant Beetle to be used as "main" fighter in any and all Treasure Hunts all the way to Trove Maps and on any and all Facets, with a Tamer/Mage/Spellweaver.
The Tamer will only be of support to heal, cure the Giant Beetle and all that, so, the Giant Beetle will need to be strong enough to be able to kill the spawn on its own.
I looked at the training options at the UO-CAH Pet Planner Pet Planner | uo-cah.com and for a Giant Beetle, I see :
MAGIC ABILITIES
- Poisoning
- Battle Defense
- Bashing
- Piercing
- Slashing
- Wrestle Mastery
It is confusing, though, because, aside from the fact that I do not know which of those 6 Magic Abilities would make the Giant Beetle capable of fighting and killing also Trove Treasure Maps Guardians and on all Facets, including Eodon, when I select some of those Magic Abilities I automatically get in the slots some special moves and a warning pops up :
Selecting Poisoning puts nothing in Special Abilities, nothing in Special Moves and nothing in AoE Abilities (all remain blank).
Selecting Battle Defense as a Magical Ability, automatically puts nothing in Move 1 (blank), Paralyze in Move 2 and Disarm in Move 3 (by the way, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Bashing as a Magical Ability, automatically puts in Move 1 Mortal Strike, in Move 2 Concussion Blow, and in Move 3 Disarm (as above, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Piercing as a Magical Ability, automatically puts Armor Ignore in Move 1 and Paraize in Move 2. With Piercing, I do not get that Warning Message.
Selecting Slashing as a Magical Ability, automatically puts in Move 1 Nerve Strike, in Move 2 Armor Ignore, and in Move 3 Disarm (as above, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Wrestle Mastery as a Magical Ability, exactly as the Battle Defense Magical Ability (how come these 2 Magical abilities are exactly the same ??) , automatically puts nothing in Move 1 (blank), Paralyze in Move 2 and Disarm in Move 3 (again, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
NOTE. All these "pre-selected" Special Moves, are "greyed out" in their boxes and I cannot change them.
Anyone more experienced with the training of Giant Beetles can please advice me on what training I should give to a Giant Beetle to use it as the Main (sole ?) fighting tool in Treasure Hunting, and for any and all Guardians, including those from Trove Treasure Maps, and on all Facets ?
That is, including in Eodon where Anchisaurus, Allosaurus, Sand Vortex spawn, but also on the other facets whereas in Trammel and Felucca Ancient Wyrms and Frost Dragons spawn among the others, in Ilshenar Titans and Renegade Changelings spawn among the others, in Malas Devourer of Souls, Wanderer of the Void and Minotaur Generals spawn among the others, in Tokuno Rune Beetles, Yomotsu Elders, Onis and Yamandons spawn among the others, in Ter Mur Lava Elementals, Greater Poison Elementals, Enraged Earth Elementals, Fire Daemons and Enraged Colossus spawn.....
That is, I am in need of a training for a Giant Beetle that could do well regardless of the specific stats of the Monster that it would have to fight.
Of course, I would deal with the spawn 1 at a time dragging them away from the rest of the spawn and fighting them 1 at a time using the Giant Beetle.
Thank you for the help.
I would like to train a Giant Beetle to be used as "main" fighter in any and all Treasure Hunts all the way to Trove Maps and on any and all Facets, with a Tamer/Mage/Spellweaver.
The Tamer will only be of support to heal, cure the Giant Beetle and all that, so, the Giant Beetle will need to be strong enough to be able to kill the spawn on its own.
I looked at the training options at the UO-CAH Pet Planner Pet Planner | uo-cah.com and for a Giant Beetle, I see :
MAGIC ABILITIES
- Poisoning
- Battle Defense
- Bashing
- Piercing
- Slashing
- Wrestle Mastery
It is confusing, though, because, aside from the fact that I do not know which of those 6 Magic Abilities would make the Giant Beetle capable of fighting and killing also Trove Treasure Maps Guardians and on all Facets, including Eodon, when I select some of those Magic Abilities I automatically get in the slots some special moves and a warning pops up :
Warning
I am not sure what I may have done wrong, since I selected nothing, those special moves were automatically inserted in the slots upon selecting the Magical Ability....: You have more than 3 abilities selected. Pets can only have 3 total abilities, including their innate starting abilities.
Exception: If your pet did not start with a Magic Ability, you can have 4 Total Abilities. You Must train the Magic Ability LAST for this to work.
Selecting Poisoning puts nothing in Special Abilities, nothing in Special Moves and nothing in AoE Abilities (all remain blank).
Selecting Battle Defense as a Magical Ability, automatically puts nothing in Move 1 (blank), Paralyze in Move 2 and Disarm in Move 3 (by the way, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Bashing as a Magical Ability, automatically puts in Move 1 Mortal Strike, in Move 2 Concussion Blow, and in Move 3 Disarm (as above, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Piercing as a Magical Ability, automatically puts Armor Ignore in Move 1 and Paraize in Move 2. With Piercing, I do not get that Warning Message.
Selecting Slashing as a Magical Ability, automatically puts in Move 1 Nerve Strike, in Move 2 Armor Ignore, and in Move 3 Disarm (as above, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
Selecting Wrestle Mastery as a Magical Ability, exactly as the Battle Defense Magical Ability (how come these 2 Magical abilities are exactly the same ??) , automatically puts nothing in Move 1 (blank), Paralyze in Move 2 and Disarm in Move 3 (again, isn't this useless to have when fighting Monsters ? A waste of pet training points?). And I get that Warning message.
NOTE. All these "pre-selected" Special Moves, are "greyed out" in their boxes and I cannot change them.
Anyone more experienced with the training of Giant Beetles can please advice me on what training I should give to a Giant Beetle to use it as the Main (sole ?) fighting tool in Treasure Hunting, and for any and all Guardians, including those from Trove Treasure Maps, and on all Facets ?
That is, including in Eodon where Anchisaurus, Allosaurus, Sand Vortex spawn, but also on the other facets whereas in Trammel and Felucca Ancient Wyrms and Frost Dragons spawn among the others, in Ilshenar Titans and Renegade Changelings spawn among the others, in Malas Devourer of Souls, Wanderer of the Void and Minotaur Generals spawn among the others, in Tokuno Rune Beetles, Yomotsu Elders, Onis and Yamandons spawn among the others, in Ter Mur Lava Elementals, Greater Poison Elementals, Enraged Earth Elementals, Fire Daemons and Enraged Colossus spawn.....
That is, I am in need of a training for a Giant Beetle that could do well regardless of the specific stats of the Monster that it would have to fight.
Of course, I would deal with the spawn 1 at a time dragging them away from the rest of the spawn and fighting them 1 at a time using the Giant Beetle.
Thank you for the help.