L
Luke Carjacker
Guest
First thing I wanted to say is that I'm excited UO is trying to give bards something after all these years. I guess as Poo said, anything is better than nothing.
Second thing I'll say is I know Logrus has mentioned some of the changes didn't make the publish but will be added after going through QA. That would be nice.
Ok, onto what I have to report.
I'd like to point out that bards have long been useless in PvP. You can't discord players, you can't provoke players, you can't provoke stuff summoned by other players, etc. What that means is that basically all of the existing bards in the game - in other words all of us that have been asking for bard improvements - have templates designed for PvM. These are pretty well known, bard/mage, bard/archer, bard/tamer, necro/peace, etc.
I can report back now that, except of extremely specific and rare situations, these new bard skills are not useful when compared with basic Provoke & Discord (I don't use peace much myself). The casting time, mana cost to cast, mana upkeep cost, casting interruption at the moment, and just plain pathetic effects, mean that there is almost no situation where I'd prefer a provoke or discord mastery over just regular provoke & discord (keeping in mind you can provoke & discord over and over again, just maintaining line of site every 10 seconds).
So, the conclusion that I draw from this is that the people these changes were ostensibly intended to help - the long-time bards who have been waiting for stuff for the last 6-12 years - will not benefit from the changes. The existing templates that bards have built their players (and more importantly, in-game personas) around will very simply not benefit from these changes. That's a kick in the groin for those of us that have been waiting patiently for about a decade.
What I find most troubling about these new skills is that all of the thought and planning that seems to have gone into the PvP side of the skill. Sure, I understand that PvP balancing is always tougher, and I certainly wouldn't be mad of some of my existing bards could have a bit more survivability in a raid or something. But all of this time and effort going into NEW bard templates just totally ignores the needs of existing bards.
I'm just disappointed that after all this time, this is what we ended up with. I'll still play my bards, because that's what I enjoy. But the new skills, and more pertinent the development time that went into the new skills are totally worthless to me, and more than likely any of the long-time bards out there.
Some suggestions that bards that have had that apparently were not considered in order to implement this new (worthless to us) system:
FC/FCR
swing speed bonuses
increased effectiveness based on stats (dexterity, etc.)
damage bonuses
useful bard specific equipment
fire horns that don't break every 5 minutes
and like 3 dozen other things
Anyhow, 2 hours after the biggest publish in ages for my favorite skills, and I'm logging off. Not quite the excitement I was hoping for to keep me interested for hours on end.
Second thing I'll say is I know Logrus has mentioned some of the changes didn't make the publish but will be added after going through QA. That would be nice.
Ok, onto what I have to report.
I'd like to point out that bards have long been useless in PvP. You can't discord players, you can't provoke players, you can't provoke stuff summoned by other players, etc. What that means is that basically all of the existing bards in the game - in other words all of us that have been asking for bard improvements - have templates designed for PvM. These are pretty well known, bard/mage, bard/archer, bard/tamer, necro/peace, etc.
I can report back now that, except of extremely specific and rare situations, these new bard skills are not useful when compared with basic Provoke & Discord (I don't use peace much myself). The casting time, mana cost to cast, mana upkeep cost, casting interruption at the moment, and just plain pathetic effects, mean that there is almost no situation where I'd prefer a provoke or discord mastery over just regular provoke & discord (keeping in mind you can provoke & discord over and over again, just maintaining line of site every 10 seconds).
So, the conclusion that I draw from this is that the people these changes were ostensibly intended to help - the long-time bards who have been waiting for stuff for the last 6-12 years - will not benefit from the changes. The existing templates that bards have built their players (and more importantly, in-game personas) around will very simply not benefit from these changes. That's a kick in the groin for those of us that have been waiting patiently for about a decade.
What I find most troubling about these new skills is that all of the thought and planning that seems to have gone into the PvP side of the skill. Sure, I understand that PvP balancing is always tougher, and I certainly wouldn't be mad of some of my existing bards could have a bit more survivability in a raid or something. But all of this time and effort going into NEW bard templates just totally ignores the needs of existing bards.
I'm just disappointed that after all this time, this is what we ended up with. I'll still play my bards, because that's what I enjoy. But the new skills, and more pertinent the development time that went into the new skills are totally worthless to me, and more than likely any of the long-time bards out there.
Some suggestions that bards that have had that apparently were not considered in order to implement this new (worthless to us) system:
FC/FCR
swing speed bonuses
increased effectiveness based on stats (dexterity, etc.)
damage bonuses
useful bard specific equipment
fire horns that don't break every 5 minutes
and like 3 dozen other things
Anyhow, 2 hours after the biggest publish in ages for my favorite skills, and I'm logging off. Not quite the excitement I was hoping for to keep me interested for hours on end.