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Yet ANOTHER thing the Dev's could add to their long list of "Things To Do". While reading a post about how Stables Slots should be increased, i got a few ideas on how Golems could be made useful again, and not just known as "Practice Dummies". I'll also implement some Golem ideas i had awhile back during the Magincia Invasion. To save me some time, i'll Copy and Paste some of the Golem ideas.
I would like Golems to be beefed up enough to warrant the 3 Control Slots, like give them Crushing Blow and Concussion Blow, raise their' STR/Health, Physical and Fire Resist, and Base Damage. Make them "Bondable" somehow too.
Thought of a way to make them "Bondable", but not in the traditional sense. If your Golem dies, it will have a "Golem Brain Core" on it's corpse that you can loot and use on another Tinkered Golem of your's, and it gives it the Skills of the old Golem, but not the Stats/Resists. It would have the same Skills as the old Golem because you replaced the "Brain Core", but have different Stats/Resists because it's a different body. That way if you had a high-end Stat/Resist Golem that died, you wouldn't be able to immediately replace it with a good one, you would have to go through the process of tinkering up another good Stat/Resist one if you wanted to have a good fighting one, which would probably take several attempts. Unless you already have a High Stat/Resist Golem sitting in the Stables.
Between a combination of more Stables Slots for everyone and this, i could imagine a Tinker having multiple High Stat/Resist Golems sitting in the Stables waiting for when the Trained Golem dies, so the Tinker has "Replacement Shells" awaiting a Brain Core.
Armslore could boost their Stats/Resists/Skills when being crafted as well. Plus Armslore could be used to Lore Golems.
Since Gargoyles are the Masters of Golemcraft, and SA will introduce Gargoyles as a playable race, i wouldn't mind seeing a new type of Craftable Golem, a Blackrock Golem. Blackrock Golems would have High STR/Health (500 STR and 400+ Health?) and Base Damage, and 60-80 in every Resist (Except for Energy, considering Blackrock reacts violently to Electricity). Give them Crushing Blow/Concussion Blow as well. Skill requirements would be GM Tinkering/GM Carpentry with Masonry book used. Resource Requirement could be 30 Pieces of Blackrock along with a Power Crystal, Clockwork Assembly and a large amount of Ingots (500+) to craft, and have a High Failure Rate. They would have drawbacks however, such as requiring twice as many ingots to heal or only be healed half as much as normal Golems are. GM Tinkering could be required to own/control Blackrock Golems, but not normal Golems. Would love to be able to mine up Val Ore Eles and have a Blackrock Golem beat it's ass into the ground.
I would like Golems to be beefed up enough to warrant the 3 Control Slots, like give them Crushing Blow and Concussion Blow, raise their' STR/Health, Physical and Fire Resist, and Base Damage. Make them "Bondable" somehow too.
Thought of a way to make them "Bondable", but not in the traditional sense. If your Golem dies, it will have a "Golem Brain Core" on it's corpse that you can loot and use on another Tinkered Golem of your's, and it gives it the Skills of the old Golem, but not the Stats/Resists. It would have the same Skills as the old Golem because you replaced the "Brain Core", but have different Stats/Resists because it's a different body. That way if you had a high-end Stat/Resist Golem that died, you wouldn't be able to immediately replace it with a good one, you would have to go through the process of tinkering up another good Stat/Resist one if you wanted to have a good fighting one, which would probably take several attempts. Unless you already have a High Stat/Resist Golem sitting in the Stables.
Between a combination of more Stables Slots for everyone and this, i could imagine a Tinker having multiple High Stat/Resist Golems sitting in the Stables waiting for when the Trained Golem dies, so the Tinker has "Replacement Shells" awaiting a Brain Core.
Armslore could boost their Stats/Resists/Skills when being crafted as well. Plus Armslore could be used to Lore Golems.
Since Gargoyles are the Masters of Golemcraft, and SA will introduce Gargoyles as a playable race, i wouldn't mind seeing a new type of Craftable Golem, a Blackrock Golem. Blackrock Golems would have High STR/Health (500 STR and 400+ Health?) and Base Damage, and 60-80 in every Resist (Except for Energy, considering Blackrock reacts violently to Electricity). Give them Crushing Blow/Concussion Blow as well. Skill requirements would be GM Tinkering/GM Carpentry with Masonry book used. Resource Requirement could be 30 Pieces of Blackrock along with a Power Crystal, Clockwork Assembly and a large amount of Ingots (500+) to craft, and have a High Failure Rate. They would have drawbacks however, such as requiring twice as many ingots to heal or only be healed half as much as normal Golems are. GM Tinkering could be required to own/control Blackrock Golems, but not normal Golems. Would love to be able to mine up Val Ore Eles and have a Blackrock Golem beat it's ass into the ground.