• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Battle chickens go POOF when hatched

  • Thread starter Phineas le Monge
  • Start date
  • Watchers 0
P

Phineas le Monge

Guest
The issue with chickens be ejected from player houses may be fixed...but yesterday when I hatched a new one he went POOF---he was not ejected, just disappeared! I have several eggs I'd like to hatch, but won't in fear of losing another battle chicken. Anybody else discover this problem?
 
U

uoBuoY

Guest
I've been hatching all of mine in sheep pens and haven't lost a single one.
 
F

Fink

Guest
Are you sure it didn't just run off? They're pretty fast when they first hatch, and sometimes they just blink out of view.

Houses are now worse than useless for hatching battle chickens. My advice would be to hatch them on a small island. Because, you know, as a farmer it makes perfect sense to do that. :coco:

The best way to slow them down, once you have them in view, is to Herd them. Double-click a crook, target the chicken, then target yourself. The chicken will then follow you instead of the other way around. It shouldn't require Herding skillpoints as they are zero-requirement pets.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
I've been using the inn in Ocllo to hatch them, nice small rooms and nowhere for them to run off to.
 

JohnnyO

Journeyman
Stratics Veteran
Stratics Legend
UNLEASHED
I thought I saw something about them fixing that too. All the Chickens I've hatched have been ejected from my house though. (Regular chicken lizards not battle)
 
P

Phineas le Monge

Guest
Will try a sheep pen or island, good idea. I hatched a regular chicken lizard and he popped up outside under my house sign.

Just be careful everyone where you hatch those battle chickens!
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
If you have a T hunter there is Dot Island or Blanche Island. There are plenty small isles in the SE waters.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
If you hatch an egg in a private house, the new chicken lizard (regular or battle) is wild and therefore probably should NOT be in your house. As soon as the game realizes something wild is in your house (e.g., the lizard moves), it is automatically ejected from the house. Hatching in a public house seems to be safer, from what I've read here. However, the wild battle chicken lizards have the speediness as vorpal bunnies and can be difficult to catch. Area peacing them as they hatch, throwing a scale collar on them, and/or hatching them in a small public room or on a small island seem to be the best options for safely hatching and catching up to them long enough to tame them.

What seems to be screwed up again are the rules around what the game does with an UNBONDED chicken lizard (battle or regular) when you claim it from a chicken coop. For one day last week, these animals were being ejected from the house when I claimed them on the Lake Austin shard. The next day, this seemed to have changed so that it was once again safe to claim unbonded lizards....on Lake Austin shard. However, my new chicken farmer on Formosa was not so lucky.

On Tuesday morning, I claimed nine unbonded chicken lizards from their coops on Formosa (in a private house) and they stayed in the house just fine.

Last night, I claimed some additional unbonded chicken lizards from their coops on Formosa and every darn one of them was ejected out of the house as I claimed it. And yet, yesterday afternoon and this morning, I claimed unbonded chicken lizards from their coops on Lake Austin and they stayed in the house.

I've suspected for quite a while now that there may be more than one team of engineers working on UO and that they have divided up the shards between themselves. (Since they have separate EM teams that seem to do drastically different things, I suppose that might make sense, i.e., the engineers on the Asian shards might have to provide more complex support for the EMs there.) But between the fact that certain effete monsters don't spawn in Holy City in Ter Mur on the non-Asian shards but DO seem to spawn on the Asian shards and now this issue with ejecting unbonded chickies out of the house, I really do wonder who handles applying changes, especially "emergency" ones to fix screwed-up game mechanics. Are there really separate teams of engineers that focus on specific shards and maybe a change was not implemented where it should have been? Or is this happening for some other unknown reason?

If you're still reading, you must be a dedicated crazy pixel chicken lizard farmer too. In the interest of helping out your fellow farmers, perhaps you would be so kind as to post here for the UO engineers what's happening to your unbonded chicken lizards when you claim them from a coop on a specific shard and perhaps a smidgeon of detail regarding the claiming farmer in case taming/lore skills are mucking this up somehow. Here's my quick summary:

Lake Austin - Unbonded chicken lizards stay in a private house when claimed from a coop. The farmer has above-GM taming and animal lore skills.

Formosa - As of Wednesday evening again, unbonded chicken lizards are ejected from a private house when claimed from a coop. (They were behaving fine on Tuesday, however.) The farmer has about 57 taming and mid-90 animal lore skills.
 

prizim618

Adventurer
Stratics Veteran
Stratics Legend
If you hatch an egg in a private house, the new chicken lizard (regular or battle) is wild and therefore probably should NOT be in your house. As soon as the game realizes something wild is in your house (e.g., the lizard moves), it is automatically ejected from the house. Hatching in a public house seems to be safer, from what I've read here. However, the wild battle chicken lizards have the speediness as vorpal bunnies and can be difficult to catch. Area peacing them as they hatch, throwing a scale collar on them, and/or hatching them in a small public room or on a small island seem to be the best options for safely hatching and catching up to them long enough to tame them.

What seems to be screwed up again are the rules around what the game does with an UNBONDED chicken lizard (battle or regular) when you claim it from a chicken coop. For one day last week, these animals were being ejected from the house when I claimed them on the Lake Austin shard. The next day, this seemed to have changed so that it was once again safe to claim unbonded lizards....on Lake Austin shard. However, my new chicken farmer on Formosa was not so lucky.

On Tuesday morning, I claimed nine unbonded chicken lizards from their coops on Formosa (in a private house) and they stayed in the house just fine.

Last night, I claimed some additional unbonded chicken lizards from their coops on Formosa and every darn one of them was ejected out of the house as I claimed it. And yet, yesterday afternoon and this morning, I claimed unbonded chicken lizards from their coops on Lake Austin and they stayed in the house.

I've suspected for quite a while now that there may be more than one team of engineers working on UO and that they have divided up the shards between themselves. (Since they have separate EM teams that seem to do drastically different things, I suppose that might make sense, i.e., the engineers on the Asian shards might have to provide more complex support for the EMs there.) But between the fact that certain effete monsters don't spawn in Holy City in Ter Mur on the non-Asian shards but DO seem to spawn on the Asian shards and now this issue with ejecting unbonded chickies out of the house, I really do wonder who handles applying changes, especially "emergency" ones to fix screwed-up game mechanics. Are there really separate teams of engineers that focus on specific shards and maybe a change was not implemented where it should have been? Or is this happening for some other unknown reason?

If you're still reading, you must be a dedicated crazy pixel chicken lizard farmer too. In the interest of helping out your fellow farmers, perhaps you would be so kind as to post here for the UO engineers what's happening to your unbonded chicken lizards when you claim them from a coop on a specific shard and perhaps a smidgeon of detail regarding the claiming farmer in case taming/lore skills are mucking this up somehow. Here's my quick summary:

Lake Austin - Unbonded chicken lizards stay in a private house when claimed from a coop. The farmer has above-GM taming and animal lore skills.

Formosa - As of Wednesday evening again, unbonded chicken lizards are ejected from a private house when claimed from a coop. (They were behaving fine on Tuesday, however.) The farmer has about 57 taming and mid-90 animal lore skills.
As of 4am on Thurs. on Sonoma I hatched regular chicken lizards in my public house and they did not get ejected but about a week ago... they did get ejected... so it seems sonoma is fixed for the most part
 
C

Connor_Graham

Guest
The issue with chickens be ejected from player houses may be fixed...but yesterday when I hatched a new one he went POOF---he was not ejected, just disappeared! I have several eggs I'd like to hatch, but won't in fear of losing another battle chicken. Anybody else discover this problem?
Just because they're in a shell doesn't mean they can't hear you eating your extra crispy KFC. That'll teach ya. :fight:
 
Top