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**Couldnt figure out how do do strike through text***PUBLISH 66-67
Bard Skill Timeout reduced to 8 Seconds.
Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram
* Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players’ skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.
Choosing / Obtaining a mastery:
* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.
Mastery ability initiation.
* Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.
Mastery abilities:
* Party must remain within range of the Bard to remain under the spellsong effects.
* Bards may be interrupted when they receive damage while using their abilities.
* A bard can have both their mastery spell songs active at the same time. Double* Not correct* Combined upkeep cost when using both Discordance* not correct* Multiple spell songs.
* Abilities do not stack with themselves.
* All abilities require upkeep dependent on how many are being affected by the ability.
* Abilities will not check for Criminal flagging, so beware of your Party members.
* Paladin abilities can now interrupt Bard abilities. No Longer Valid*
* Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
* Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
* All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
* Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.
Provocation: Title Exhilarator (These will be considered beneficial actions)
* Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
* Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int ,Increased by Up to 8.
Peacemaking: Title Galvanizer (These will be considered beneficial actions)
* Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.
* Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%
Discordance: Title Desponder (These will be considered aggressive/negative actions)
* Discordance spell songs are affected by the target's magic resistance. (PvP and specific Mobs only)
* Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 8-32% of the damage taken once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based). Damage bonus modified by 1.5 with Instruments. Upkeep cost 11.
* Despair: Target Strength Reduced by up to 32, 20 – 48 Damage (Physical), every 2 seconds. Damage is 1.5x vs Non Player, 3x Damage with Slayer Instruments. Upkeep cost 13.