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Balance Testing Changes need to be tested on Siege TC

FrejaSP

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Siege is very different, don't release this on our shard, it may destroy our PvP.
Our balance between damage and healing is different than on normal shards. A nerf to healing will make it worse as our defense is low already, special vs upper pets.
Maybe I don't understand it, but it sounds scary.
 
G

God_Majere

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I agree... I think a copy of Siege on TC for this 'balance publish' is a must.
 

Maplestone

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Out of curiosity, what exactly about Siege's combat can't be tested on a regular TC?
 

FrejaSP

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Out of curiosity, what exactly about Siege's combat can't be tested on a regular TC?
Siege do not have Item Insurance so we are not running around in upper gear, we may try to PvP in GM gear.

That can very well effect how this will work on Siege
 

Maplestone

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But if you have a bunch of Seige-minded people who want to test these changes, can't they find a quiet corner of the TC with the gear you want and just not enable insurance?

(I guess it would be hard to find yourself from the masses unless you all knew where you were gathering? Or ensure everyone "played nice" ... oh, and arms lore bonus on GM gear is slightly different isn't it? k, I'm starting to see your point; I'm not being argumentative, just honestly trying to understand what is needed for you to be able to test properly)
 
G

God_Majere

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the rule set has many differing factors from production shards...
 

ColterDC

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Siege is very different, don't release this on our shard, it may destroy our PvP.
Too late..... stealth and taming already destroyed it.

Sadly no mention of either of those problems in the publish notes.
 

FrejaSP

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Too late..... stealth and taming already destroyed it.

Sadly no mention of either of those problems in the publish notes.
Yeah, greater dragons was a big mistake on Siege and stealthers should not be able to move so fast in forms.
 
K

Kiminality

Guest
the rule set has many differing factors from production shards...
I'm certain I'm missing something, so I'm going to have to pose the question:
Like what?

Actually genuinely curious...
I can't think of anything, outside of passive reveal, that's different enough that it Siege PvP couldn't be replicated on TC, with a bit of discipline.
Lack of insurance, as previously noted, could be replicated by not insuring.
 

FrejaSP

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It's not the item indurance but the fact that the game on Siege is less item based.

Our balance between damage and healing is different than on normal shards. A nerf to healing will make it worse as our defense is low already, special vs upper pets.

This changes are based on players using ubber gear and maxing out the mods

If you are not running with 5x70 resist and alot of mods to make you heal faster, gain mana faster, give you better defense, lower your targets defense, deal more damage, hit better etc, this changes may fail badly and destroy the balance instead of fix anything.

Best way to test stuff like that is on a copy of your shard on TC where you and your enemies all are using items and templates normal for your shard.

Alternative, add Siege code on TC = no item insurance, 1 siege bless uptions, Siege armlore, no auto detect, no gating out and in dungeon / Ilshenar. Siege vendor rules = vendors won't buy items and won't sell resources.
No blessed factions items, I'm sure I forgot something.

And when we are there, lets test no greater dragons, a nerf to stealth no instance corpes, but good old going grey when looting without looting right.
Also we need to be able to cut up bodies again, we need our shard labeled Mature.

We keep getting code bleed over from trammy shard without it being tested for Siege. Alot of the last we had got had been ok but this balance thing really need to be tested for Siege or keeped of Siege.

A way to test it could be, letting us have it on the shard for 2-4 weeks and if it do not work, remove the changes again or changes them to fit Siege.
 
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