P
Paulanius
Guest
I posted it on the player's corner forum, but I think this place is more suitable, so feel free to delete the old one
So I just returned and really started to do some calculations about runic hammers, the results were devastating (warning: lots of maths)
The following calculations were based on chances to get MAX % for each desired weapon properties: Dull Copper Runic Hammer (DCRH) will be used as an example and the others will only have data presented.
Dull Copper:
Chance to get 1 MAX stat = 1/61 (as the range of min to max is 61%)
Chance to get desired MAX property #1 = 1/61 x 1/24 (as there are 24 possible properties for weapon) = 1 in 1464 weapon produced
As there are 50 charges on the DCRH, it will possibly need 30 DCRH to get 1 desired MAX property.
Possible minimum number of DCRH needed for 2 MAX: 82160
----------------Possible minimum No. of hammer needed----------------
Shadow RH:
1 MAX: 30
2 MAX: 38469
----------------
Copper RH:
1 MAX: 31
2 MAX: 35894
3 MAX: 80545688
----------------
Bronze RH:
1 MAX: 32
2 MAX: 33373
3 MAX: 33772811
----------------
Gold RH:
1 MAX: 33
2 MAX: 30931
3 MAX: 27899221
4 MAX: 48042458218
----------------
Agapite RH:
1 MAX: 35
2 MAX: 28616
3 MAX: 22663619
4 MAX: 17133695632
----------------
Verite RH:
1 MAX: 38
2 MAX: 26524
3 MAX: 18089096
4 MAX: 11776000976
5 MAX: 292044824184960
----------------
Valorite RH:
1 MAX: 26
2 MAX: 9421
3 MAX: 3316122
4 MAX: 1114216858
5 MAX: 356549394432
----------------
FYI: A lottery that consists of 45 numbers with 7 numbers drawn each time, the chance to win is 1 in 45379620.
So to get 3 MAX from a Valorite RH weapon,
the chance is 1 in (3316122 x 15) = 1 in 49741830, even higher than the chance to win a lottery.
Thats the awful truth about runic hammers. But if you are satisfied with the lower stats provided by the Valorite RH, the chance to get the desired properties are still very low. (1/24 for #1, 1/552 for #2, 1/12144 for #3, 1/255024 for #4 and 1/5100480 for #5)
If you multiply the above numbers with the ingots needed per weapon, that will nearly make the existence of such a weapon impossible.
Feel free to give comments or adjustments for the above calculations, but so far I think they are correct
So I just returned and really started to do some calculations about runic hammers, the results were devastating (warning: lots of maths)
The following calculations were based on chances to get MAX % for each desired weapon properties: Dull Copper Runic Hammer (DCRH) will be used as an example and the others will only have data presented.
Dull Copper:
Chance to get 1 MAX stat = 1/61 (as the range of min to max is 61%)
Chance to get desired MAX property #1 = 1/61 x 1/24 (as there are 24 possible properties for weapon) = 1 in 1464 weapon produced
As there are 50 charges on the DCRH, it will possibly need 30 DCRH to get 1 desired MAX property.
Possible minimum number of DCRH needed for 2 MAX: 82160
----------------Possible minimum No. of hammer needed----------------
Shadow RH:
1 MAX: 30
2 MAX: 38469
----------------
Copper RH:
1 MAX: 31
2 MAX: 35894
3 MAX: 80545688
----------------
Bronze RH:
1 MAX: 32
2 MAX: 33373
3 MAX: 33772811
----------------
Gold RH:
1 MAX: 33
2 MAX: 30931
3 MAX: 27899221
4 MAX: 48042458218
----------------
Agapite RH:
1 MAX: 35
2 MAX: 28616
3 MAX: 22663619
4 MAX: 17133695632
----------------
Verite RH:
1 MAX: 38
2 MAX: 26524
3 MAX: 18089096
4 MAX: 11776000976
5 MAX: 292044824184960
----------------
Valorite RH:
1 MAX: 26
2 MAX: 9421
3 MAX: 3316122
4 MAX: 1114216858
5 MAX: 356549394432
----------------
FYI: A lottery that consists of 45 numbers with 7 numbers drawn each time, the chance to win is 1 in 45379620.
So to get 3 MAX from a Valorite RH weapon,
the chance is 1 in (3316122 x 15) = 1 in 49741830, even higher than the chance to win a lottery.
Thats the awful truth about runic hammers. But if you are satisfied with the lower stats provided by the Valorite RH, the chance to get the desired properties are still very low. (1/24 for #1, 1/552 for #2, 1/12144 for #3, 1/255024 for #4 and 1/5100480 for #5)
If you multiply the above numbers with the ingots needed per weapon, that will nearly make the existence of such a weapon impossible.
Feel free to give comments or adjustments for the above calculations, but so far I think they are correct