• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new anncouncement concering the upcoming addition to Stratics. You can find the annoucnement Here!

NEWS August 15th Game Update and Bug Fixes


Always Present
Stratics Veteran
Stratics Legend
Sorry it's a few days late guys and gals!
From Funcom:
  • Removed the need to chew tacos - they can now be consumed in under a second. Note: We cannot be held responsible for choking or other health risks related to rapid food consumption
  • Improved the cast and cooldown times on the Faction Mark items (please note: the cooldown of Mark of the Illuminati will also be changed accordingly in the next update)
  • Using Faction Marks will not put players in combat anymore
  • Fixed an error when trying to connect to Facebook
  • Fixed an issue where some characters could not authenticate with the chat server
  • The target decal option setting will now be saved properly
  • Fixed an issue where flying NPCs would slide across the ground
  • The ingame browser will no longer crash when a download link is opened (it will rather just be ignored)
  • Polaris: The Ur-Draug will now do a line of sight check after agroing a character to make sure he can actually see that character. If not, he'll resume patrolling
  • The Ankh: Reduced the health of Melothat by 20%
  • Hell Fallen – Nightmare: Reduced the health of the Endjineers
  • Hell Fallen – Nightmare: The Arch-Myrmidon's Phalanx can no longer be purged, and is only removed when his soldiers are killed
  • Hell Fallen: Ascendant ninjas have gone back to ninja school and learned how to not run away
  • A new, more attractive and less cluttered buff marker for Nightmare dungeon timers has been added. This is purely visual, and doesn't change how the system works at all
  • The Facility: Soviet laser targeting systems have been upgraded. Lasers will no longer follow you back to the Anima Well
MISSIONSLondon – Amity House
  • Virgula Divina: Fixed an issue which caused some players to be unable to move after watching a cinematic in the mission
  • The Pick-Up: One of the 3 doors will always allow the player to pass through to the other side
Blue Mountain
  • Detritus Prime: Fixed an issue that prevented players from completing the mission
The Savage Coast
  • Ami Legend: The Tenebrous Brood Ravager should now always spawn during tier 2
The Shadowy Forest
  • Last Dance of the Padurii - Tier 3: Capturing Music Essence from spirits must now be done individually if players are to receive the Humming Box correctly. As such, team credit for these goals are now disabled
City of the Sun God
  • Halls of Lost Records: Resolved an issue preventing players from interacting with the nodes

With this update we have enabled TXAA, and The Secret World is the first game in the world to support this anti-aliasing technique! This requires the newest NVIDIA Kepler (600) series of GPU (driver version 304.79 or later). These drivers are schedueled to go out of beta (WHQL) around the 13th of August. To enable TXAA in the video options of the game select "TXAA 2x" or "TXAA 4x" as your anti-aliasing under the video options of the game. Please note that you must log fully into the game before you can select TXAA.

MISSIONSSolomon Island

Kingsmouth Town
  • The Pick-Up: The mission can now be paused and resumed again later at the correct tier where it was left
  • The Orochi Scientists now fight back
The Savage Coast
  • Carter Unleashed: Carter will no longer be seen running straight through the ladder and the wall at the end of the mission
  • Carter Unleashed: NPC Familiars found in the basement of the academy are now hanging from the hooks instead of floating in thin air
  • The Black House: The pentagram will disappear when the player solves the puzzle
Blue Mountain
  • Funeral Crashers: Fixed an issue that prevented players from resuming their mission if it was paused on tier 5/5
  • Funeral Crashers: Added a journal entry for tier 5 of the mission
  • Dawning of an Endless Night: Fixed an issue that could cause players to be stuck on tier 15/18 when activating the wards in The Blue Mountain and disconnecting
EgyptThe Scorched Desert
  • The Last Legion: The Mission now properly resets when a player disconnects during the fight
  • The Last Legion: Players going in PvP while doing the mission will no longer block the mission for other players
  • The Last Legion: The Orb of Aten is no longer an interactive object after starting "Defeat the Legion"
  • From Below: Dr Shirui and Experiment SB118 are now spawned correctly
City of the Sun God
  • Halls of Lost Records – Tier 5: The Nodes of Mystical Energy inside the Chamber of Satis will no longer enter an infinite cooldown
  • The 3rd Age: Players can no longer interact with the sarcophagus before they have assembled the key, as intended
  • The 3rd Age: The first goal will now only update if you get the Strange Metal Clockwork Key in your inventory
  • Using the Altar of binding will now update the goal and will no longer cause the altar to become uninteractable
  • Black Sun, Red Sand: The mission now has a mission description
TransylvaniaBesieged Farmlands
  • The Summoning – The Plague: The bosses and mobs now always drop loot when defeated
The Shadowy Forest
  • The Drăculeşti - Tier 4: Players must now pick up the explosives and detonators individually so that they may receive the items correctly
  • The Drăculeşti - Tier 4: When you interact with a placed explosive, you will now receive a message indicating it has already been used
  • Nightmare: We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defence Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we've adjusted them down to be more in line with the difficulty of gearing for the other Nightmare modes
  • The Master Planner achievement now enforces the proper requirements of never changing your build, as intended
Hell Fallen
  • When he summons the second Machine Tyrant, the first machine Tyrant no longer remains active (unless in Nightmare mode)
  • If players are killed before Wicker's explosion kills them during the Ascendants encounter, a duplicate Wicker which leads the boss and/or adds outside the encounter location should no longer spawn
  • After defeating the Ascendants during the last fight, the lootbag dropped can now be opened immediately
Hell Eternal
  • Infernal Overwatch's summon spell "Klaxon Call" can no longer be interrupted
  • Eblis's loot should no longer drop in inaccessible locations
Soviet Fort
  • Halina Ilyushin should no longer cast Spite whenever she feels like it. She should also stay in her arena, as the program intended
The Facility
  • Lasers will stop doing damage when they are no longer visibly hitting the player
The Ankh
  • The damage from the Orochi Dead Ops encounter has been toned down
  • Nightmare: After walking in and out of the Filth in the dungeon, the Filth Undertow effect no longer remains on the player
  • Nightmare: The Dimensional Reaper summoned by Doctor Klein is no longer invisible
Darkness War
  • Wayeb-Xul encounter: Bomb Mayans are no longer running towards the player and they will now always explode at 0 health
PVPFusang Project
  • The "Capture a Facility" mission should again give the correct amount of Black and White Marks of Venice
  • Fists: Turn the Tables and The Scarlet Arts will now build counters on Hot Iron
  • Blades: Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade
  • Hammers: Passive abilities that proc on critical hits will now affect Hell to Pay
  • Blood Magic: Particles are now shown correctly instead of orange and green squares
  • The Charged Ward Generator can no longer be traded, as intended
  • The items acquired during King of the Hill will no longer affect the Monsters outside its intended location
  • Fixed some clipping issues with hats and hair
  • When purchasing the "Friend of the Darkness" title from the item shop, you will now also get the correct title
  • The notes received during the mission "Crime and Punishment" - Tier 1 will no longer display black squares instead of letters
  • London: Entering Tabula Rasa will no longer leave the character in the middle of empty space
  • Agartha: Fixed an issue with a Gatekeeper spell that could not be avoided by players
  • New cabals can again be created normally
  • The Nightmare achievements for Master Planner (Ankh and Hell Fallen) are now visible in the achievements window
  • The achievement "Corvophobia - The Poe (chase away 50 flocks of ravens)" should now update correctly
  • Attacking the shield/barrier of a boss or mob will now correctly generate hate
  • Lairs and region bosses will now automatically be locked to the player/group that summoned the boss
Last edited: