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Attributes?

T

The_Letter_E

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How many attributes can a crafted Item Have?

I've seen stuff with SL, ML, DI, UBWS, HL, HLA, and SSI. That's seven attributes on a player crafted item. Reading the imbuing thread I see references to a max of 5. does this max apply to runic crafted items? Even the magic items? Twinkling scimitar and such?

Is this a real viable weapon? Or is someone doing something wierd?

Thanks,
E
 

Kellgory

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The type of runic used determine the min and max number of attributes. Items crafted with a Val hammer will/should have 5 properties while one crafted with Dull Copper will only have 1 min and 2 max. This doesn't include the DI bonus that you get with GM armlore, or some craftables have a standard bonus such as UBWS, luck, ect. I don't know if you crafted a leafblade of ease with GM armlore, Val hammer, using gold ingots if the +40 luck counts against the 5 attributes from the Val hammer, or if you would have +40 luck, 5 attributes, UBWS, and 40 DI.

Here is a link to the number of attributes you should get from using a runic.

http://guide.uo.com/itemproperties_3.html
 

Basara

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Hear's what it amounts to:

Artifacts (including collection and spawn replicas) and event items can have however many the devs feel like (I saw a dev go on test center Yew Fel gate with a butcher knife with 100% intensity EVERYTHING, naked with his god mode on, when at the July 2007 Town Hall in Columbus, Ohio - it was funny watching a ghost chasing him, repeatedly saying "WTF ARE YOU???" to a dev). Most, however, are limited to 5 or 6, and cannot gain any more via other means.

For crafted weapons, Exceptional quality will have up to 40% DI on most shards, 43% on Siege Perilous & Mugen. (35% Base, plus Arms Lore bonus)

The chosen meterial for crafting/enhancing an item can add 1-3 more (3 being more on armor, than weapons, as they get resists PLUS the kind of stuff that they add on weapons, for metal), with "elemental damage" counting as ONE property, no matter how it is split up between physical/fire/cold/poison/energy. Note that most artifacts & event items cannot be enhanced. The ones that could typically predate the property system as it was introduced in Age of Shadows, and were duped heavily so people could experiment with enhancing them. (note that the items from the Dread Knights of Spring 2008 are rare exceptions, as the shields could be enhanced, and maybe the swords)

Both the above properties can occur as random properties on magic(looted) or runic (crafted) weapons, though the DI property is rerolled on runics if it comes up less than the intensity that being exceptional gives (provided the item is exceptional). The Runic & material properties usually stack (though the elemental damage stacks in a precise order, but in an odd-looking sort of way).

Note that Spell Channeling & Faster Casting stack in such a way that SC with FC negative 1 is ONE property, while SC with no FC showing is TWO properties (and if you get SC WITH a +1 bonus, you are either looking at an artifact, event item, or a recipe item that gives FC 1 combined with getting SC with no penalty as two runic properties)

Non-artifact Recipe items will have their own properties - usually 1-2. The Artifact recipes don't combine with runic, material or exceptional bonuses, for the most part (the wooden armor combining set being an exception, that allows material bonuses).

Best case scenario

5 Runic properties unrelated to the item being created.
Exceptional Weapon DI
2 properties from being made of a specific metal (Durability, lower requirements, elemental damage and/or 40 luck) or wood (only archery recipes & wild staff variants have recipes), but most of of these are useless unless stacking with runic properties.
2 properties from recipe (again, you'd usually rather have these stacking, rather than standing alone at their low base amounts from the recipes).

So, theoretically, 10 properties, and could show FIFTEEN lines of properties overall, if gold/dull copper (2 materials with 2 properties but no elemental damage), elemental damage having at least 10% in each, as one property (5 lines for 1 property) and Spell Channeling -1 (2 lines for 1 property). But it would probably be a sucky weapon, with lots of small values in a lot of properties too low to be much use.
 
Z

zorrah

Guest
Here is a link to the number of attributes you should get from using a runic.

http://guide.uo.com/itemproperties_3.html
zomg! Thank you thank you thank you thank you. I've been back to UO for almost two years now and not a damned chart or article or post truly sunk in regarding runic creations and modifiers. Following this link, suddenly everything made sense.. SuperDuperInstaBookmark! You're a gem!
 
D

DesoE

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I have a question: can we get Night Sight or Lower Requirements bonus on armor/weapon/shield crafted with runic kit ?
 

Basara

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Lower REquirements: Yes for all - and if the bonuses total 100%, the STR Requirement line disappears from the item.

Night sight: Yes for armor; weapons and shields don't have it as a runic property, but a few recipe weapons have it as the bonus property for the recipe. Not sure if Night Sight can show up as a property from Heartwood on a wooden shield.
 
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