Re: At GM Lumberjacking players will have a 10% chance for a Lumberjacking damage bon
wow, people can sure Count on that 10% in the heat of battle! It might as well be a lance.
Lame attempt at attempting to make LJ become viable like it 'Used to be'. Like it's been said, UO is an Old game, and you just can't bring back the past. For the handful of ones that use it as a fighting skill (all shards added together), I'm sure they'll enjoy it.
Willing to bet that to the Majority of the player base, it's still just a mule skill.
If it was 75% of the time, it would Still be worthless to me
On the other hand, I'm making a swords/hiding/heal toon, w/ 100'ish pts free, Just for swapping mule skills into (LJ,mining, etc). That way, on the Occasional fight while I'm out cutting trees, I'll have a (very) wee bit higher attack value.
What a waste