This thread is locked because of all the information is merged into a few threads. If you would like to add some information or see a mistake, shoot me a PM.
Here you will find the most current information on poison and poisoning. I have also kept the old Assassin FAQ that Flippy compiled back in 2002. There is also a section on publication changes to UO. Not all of them but just the ones I have deemed pertinent to hiding, stealth, stealing, detect hidden and PvP. The is also some information on Jack of all trades here. Enough of the description, let's get on with it.
Happy Poisoning,
Q
Let me start the new FAQ off by restating some obvious things and clearing up one what seems to be a point of confusion.
There are 5 Levels of Poison:
Level 1 - Lesser Poison
Level 2 - Poison
Level 3 - Greater Poison
Level 4 - Deadly Poison
Level 5 - Lethal Poison
There are three main types of poisoners:
- Mages, use the poison spell and poison field spell.
- Warriors, that use poison potions applied to blade.
- Ninjas, use shurikens or darts that have been poisoned
Mages - operate on the formula - ((Magery + Poisoning) / 2)
- After calculating your result, the level of poison you can expect is listed below:
-- < 65.1 : Level 1 poison
-- 65.1 to 85 : Level 2 poison
-- 85.1 to 99.9 : Level 3 poison
-- 100 and higher : Level 4 poisoning
- Casting the poison spell, you need to be within 1 tile of your target to get the proper level of poison.
- Casting poison fields, will always result in the proper level of poison.
More Information on this topic found at -> Magic - Spell Descriptions
Warriors - operate on a completely different criteria.
It is totally dependent on their poisoning skill and using the special move Infectious Strike. (Tactics is not required for this special move)
- The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1.
- The blade must have poison applied to it.
- The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (% chance of level 2)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (% chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (% chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (% chance of level 5)
Example:
- 75 poison skill, deadly poison applied to blade
- You will inflict level 4 poison, but will have a 75% chance that it will bump to Level 5 Poison.
Note: Poison level increases can only be achieved with Infectious Strike
- Tinkerers, with poisoning skill, do not see a level increase when a victim opens a poison trap box.
- Eating poisoned food, does not increase the level of poison applied to it.
- Mages can never cast Level 5 Poison or Poison Fields
Note: The only other way to bump poison a level is by casting Evil Omen and then having the poison be next damage type.
More can be found out by going to -> Weapons - Special Moves
Ninjas - Poison their victims by throwing shurikens or shooting darts
- There is no requirement of tactics for this
- For Darts, the Victim must be 4 tiles or closer
- For Shurikens, the victim must be 4 tiles away or more
-- You will get the message victim is 2 far away, but I have seen hits as far as 12 tiles away.
- The poison on the dart / shuriken determines the level of poison (exception evil omen)
- The success chance of hitting your opponent is based on your ninja skill.
-------- The Myth --------
There has been ongoing confusion about the formula for poisoning with magery vs weapons.
- The confusion is that some folks think -> ((Weapon Skill + Poison Skill) / 2) determines poison level.
- In other words ((110 Swords + 90 Poison) / 2) = 100 = 100% chance for Level 5.
Let me clear this up......
Let me Repeat that:
-- The Formula Only Applies to Mages
-- There Is No Formula Concerning Weapon Skill For Poisoning
-- Poison Applied & Poisoning Skill Determine the Level of Poison A Victim Sees When Using Infectious Strike
If you don't believe me, Check out Chad Sexington's Study
------ End of Myth Discussion ------
Note:
If you find errors, or think something needs to be added send me PM. I'll check them out and add them to the FAQ as required.
Thanx,
Q
This study was originally done in April 2006. It was done as an update to the original study because Publish 39 changed a few things in poisoning. The last poisoner I completed was Feb 2008. I now have 8 of them. The skill gains here are approximate, but have shown to be a fairly reliable guide for expected gains and when to switch poison types.
Also, you can also gain poisoning by using the special move infectious strike.
The study below reflects the traditional way of gaining poisoning.
The Study:
The original intent of the study was to look at the costs and time involved to determine the best method for getting to GM Poisoning.
Methodology:
- Char had starting skill points of 502 to reduce the effect of GGS
-- GGS expected: DP method was 0.6 / GP method 0.7
- Started from bought skill of 23.4
- Char GM'd first time using DP method (switching to DP at 93.4)
- Char then taken to skill cap, reduced poisoning by 6.6 (back to 93.4)
-- He then reset his total skills back to 595.4 with soul stones
--- This was done to try and make the the results as uniform as I could get them.
- Poisoned Fish Steak for Skill gains.
-- No Need to re stack fish steaks or have boxes of daggers to poison.
--You can gain off of a single item now that the anti macro code has been removed.
Skill Gain Notes:
- The black section is common, Green is GP Method, Blue is DP Method
- The red section was not used in cost calculations but might have caused an extra GGS. (More on this in a bit)
- I tried switching from LP to Poison early to increase skill gain. Didn't work.
-- 40 seems to be about right for the potion change
- At 65, I switched to GP. Skill gains appeared slow, returned to Poison.
-- Another mistake, skill gains dropped. Couple hours wasted.
- In the DP method, I switched at 93.4. In reality switching around 91 would have increased skill gains.
- In GP method, there is a red section. At 99 I could get no gains.
-- I ran for 6 kegs (to long) to make sure it was a wall.
-- I then considered I should be poisoning a weapon for gains - 1 Keg used on cleaver. Still no gain.
-- Switched to DP. Got a gain on my first attempt on a fish steak
------------------ Reagent & Time Costs -------------------
Kegs Used
- DP Method = 144 Total Kegs
- GP Method = 159 Total Kegs
Time
- DP Method
60h 35m - Poison Time
12h 30m - Potion Time
Total Time - 73h 05m
- GP Method
66h 15m - Poison Time
11h 12m - Potion Time
Total Time = 77h 27m
Reagents and Cost
- DP Method
79,580 Nightshade
159,600gp Faction Vendor
239,550gp NPC
-GP Method
63,820 Nightshade
127,640gp Faction Vendor
191,460gp NPC
Cost Notes & Observations:
- Due to my mistakes, I expect costs for another person to be a little lower.
- Again, the red section was not used in these calculations
- Time to use a Keg for poisoning was fairly consistent. (23 lowest - 27 highest)
-- An Average of 25 minutes was used in calculations.
- Time to fill kegs were pretty consistent
-- 4 minutes for GP, P & LP - 8 minutes for DP
- Nightshade usage for DP was estimated at 1080 per keg
-- I should have kept better track actual usage, but this was an average
-- I have a 27% bonus Talisman. Your usage will depend on yours
- The time for seeding vendors for Nightshade was not included
-- I didn't have to seed any. 60k Nightshade from an IDOC.
-- The time difference between methods is decreased even more if this is considered.
- Buying regs from bulk vendors was not considered.
-- Faction vendors are readily available on my shard. Nightshade is 2gp per
-- The cheapest price I have seen, for nightshade, is 4gp per on a bulk vendor
-- This would essentially double your cost of compared to faction vendors
Looking at time - only:
-- Using DP will save you 4 hours
-- This may increase, for you, to 6 hours due to previous mentioned mistakes
-- You might be able to increase this to 8 hours savings.
--- This would take: 2 computers, alchemist on another account, UOA macros
---- Keg filling on one computer, while poisoning on the other
Looking at Time & Cost
-- Saving 4 hours probably isn't worth the additional cost
--- 32k savings is a fair amount
--- 48k savings is an excellent savings for those of you who won't venture to Fel
Suggested Skill Gain Potion Switch
0 - 40 Lesser Poison
40 - 65 Poison
65 - 99 Greater Poison*
99 - GM Deadly Poison
* If time is the main factor, switch to DP at 91 or so.
Note: Repeating from the top of the post.....
I know have 8 poisoners. The last 5 I have done have verified this chart. It is not dead accurate but an average. You will see some variation.
Note2: As of Publication 46 you can gain poisoning skill by using the special move infectious strike.
If you think that there are errors or something that needs to be added, please send me a PM and I will check it out. I'll add or change things as required.
Thanx,
Q
I completed the testing I was trying to do for the different poisons. Mainly for damage amounts and tick rates. The testing wasn't totally scientific. I hit a person with the different levels of poison 10 times and noted the ranges of damage.
Continue to the end of the post as there is some interesting results.
Lesser Poison - Lvl 1
- 4 damage every 2 seconds
- Victim Sees - You feel a bit nauseous
- Attacker Sees - "Char Name" Looks Ill
- Didn't check Duration
Poison - Lvl 2
- 9-11 damage every 3 seconds
- Victim sees - You feel disoriented and nauseous
- Others see - "Char Name" looks extremely ill
- Duration 40 - 45 seconds
Greater Poison - Lvl 3
- 14 - 20 damage every 4 seconds
- Victim sees - You begin to feel pain through out your body
- Others see - "Char Name" stumbles around in pain and confusion
- 45 - 60 duration
Deadly Poison - Lvl 4
- 25 - 33 damage every 5 seconds
- Victim Sees - You feel extremely weak and are in severe pain
- Others see - "Char Name" is wracked with extreme pain
- Duration 70 - 75 seconds
Lethal Poison - Lvl 5
- 35 - 50 damage every 5 seconds
- Victim sees - Your are in extreme pain, and require immediate aid
- Others see - "Char Name" begins to spasm uncontrollably
- Duration 70 - 85 seconds
Darkglow Poison - Lvl 3
- 14 - 20 damage every 4 seconds
- Victim sees - You begin to feel pain through out your body
- Others see - "Char Name" stumbles around in pain and confusion
- 45 - 60 duration
- Damage did increase, but only by 1 HP. Had to be more than one tile away
- Did not matter if the poisoner or victim moved the required distance for extra damage.
Parasitic Poison - Lvl 4
- 25 - 33 damage every 5 seconds
- Victim Sees - You feel extremely weak and are in severe pain
- Others see - "Char Name" is wracked with extreme pain
- Duration 70 - 75 seconds
- Massive amounts of healing poisoner, if you stay within one tile
- Healing takes place every tick and continues till victim cures
Observation Notes From Testing:
- Victim gets to see lvl bump on their screen with message - This poison seems extra potent
- Damage to victim is as stated vs. their poison resist. For example: 35 damage vs 70 resist = 10 damage per tick
- The strength of the poison fades after a few ticks, dealing less damage per tick.
- Darts work from 1-4 tiles
- Shurikens work from 3 - 9 tiles
- Darkglow & Parasitic bump like regular poisons when using infectious strike
- Since Parasitic bumps to lethal (if you have the skill), it might be my new best friend.
If anyone notices any differences, please send me a PM and I will correct as necessary.
Q
Note:
Just as a further note. There used to be a difference in the difficulty in poisoing food vs a blade. The old formulas were:
% Chance of poisoning food item = PoisonSkill
% Chance of poisoning bladed weapon = PoisonSkill / 4
This does not seem to be the case anymore. It now appears there is one forumula for posioning any thing (when you skill is below 80.
Here you will find the most current information on poison and poisoning. I have also kept the old Assassin FAQ that Flippy compiled back in 2002. There is also a section on publication changes to UO. Not all of them but just the ones I have deemed pertinent to hiding, stealth, stealing, detect hidden and PvP. The is also some information on Jack of all trades here. Enough of the description, let's get on with it.
Happy Poisoning,
Q
----------------------------------------------------------------------
The Poisoning Skill
Let me start the new FAQ off by restating some obvious things and clearing up one what seems to be a point of confusion.
There are 5 Levels of Poison:
Level 1 - Lesser Poison
Level 2 - Poison
Level 3 - Greater Poison
Level 4 - Deadly Poison
Level 5 - Lethal Poison
There are three main types of poisoners:
- Mages, use the poison spell and poison field spell.
- Warriors, that use poison potions applied to blade.
- Ninjas, use shurikens or darts that have been poisoned
Mages - operate on the formula - ((Magery + Poisoning) / 2)
- After calculating your result, the level of poison you can expect is listed below:
-- < 65.1 : Level 1 poison
-- 65.1 to 85 : Level 2 poison
-- 85.1 to 99.9 : Level 3 poison
-- 100 and higher : Level 4 poisoning
- Casting the poison spell, you need to be within 1 tile of your target to get the proper level of poison.
- Casting poison fields, will always result in the proper level of poison.
More Information on this topic found at -> Magic - Spell Descriptions
Warriors - operate on a completely different criteria.
It is totally dependent on their poisoning skill and using the special move Infectious Strike. (Tactics is not required for this special move)
- The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1.
- The blade must have poison applied to it.
- The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (% chance of level 2)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (% chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (% chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (% chance of level 5)
Example:
- 75 poison skill, deadly poison applied to blade
- You will inflict level 4 poison, but will have a 75% chance that it will bump to Level 5 Poison.
Note: Poison level increases can only be achieved with Infectious Strike
- Tinkerers, with poisoning skill, do not see a level increase when a victim opens a poison trap box.
- Eating poisoned food, does not increase the level of poison applied to it.
- Mages can never cast Level 5 Poison or Poison Fields
Note: The only other way to bump poison a level is by casting Evil Omen and then having the poison be next damage type.
More can be found out by going to -> Weapons - Special Moves
Ninjas - Poison their victims by throwing shurikens or shooting darts
- There is no requirement of tactics for this
- For Darts, the Victim must be 4 tiles or closer
- For Shurikens, the victim must be 4 tiles away or more
-- You will get the message victim is 2 far away, but I have seen hits as far as 12 tiles away.
- The poison on the dart / shuriken determines the level of poison (exception evil omen)
- The success chance of hitting your opponent is based on your ninja skill.
-------- The Myth --------
There has been ongoing confusion about the formula for poisoning with magery vs weapons.
- The confusion is that some folks think -> ((Weapon Skill + Poison Skill) / 2) determines poison level.
- In other words ((110 Swords + 90 Poison) / 2) = 100 = 100% chance for Level 5.
Let me clear this up......
The Formula
((Magery + Poison Skill) / 2)
Only Applies to Mages.
((Magery + Poison Skill) / 2)
Only Applies to Mages.
Let me Repeat that:
-- The Formula Only Applies to Mages
-- There Is No Formula Concerning Weapon Skill For Poisoning
-- Poison Applied & Poisoning Skill Determine the Level of Poison A Victim Sees When Using Infectious Strike
If you don't believe me, Check out Chad Sexington's Study
------ End of Myth Discussion ------
Note:
If you find errors, or think something needs to be added send me PM. I'll check them out and add them to the FAQ as required.
Thanx,
Q
----------------------------------------------------------------------
How to Train Poisoning - A Study
How to Train Poisoning - A Study
This study was originally done in April 2006. It was done as an update to the original study because Publish 39 changed a few things in poisoning. The last poisoner I completed was Feb 2008. I now have 8 of them. The skill gains here are approximate, but have shown to be a fairly reliable guide for expected gains and when to switch poison types.
Also, you can also gain poisoning by using the special move infectious strike.
The study below reflects the traditional way of gaining poisoning.
The Study:
The original intent of the study was to look at the costs and time involved to determine the best method for getting to GM Poisoning.
Methodology:
- Char had starting skill points of 502 to reduce the effect of GGS
-- GGS expected: DP method was 0.6 / GP method 0.7
- Started from bought skill of 23.4
- Char GM'd first time using DP method (switching to DP at 93.4)
- Char then taken to skill cap, reduced poisoning by 6.6 (back to 93.4)
-- He then reset his total skills back to 595.4 with soul stones
--- This was done to try and make the the results as uniform as I could get them.
- Poisoned Fish Steak for Skill gains.
-- No Need to re stack fish steaks or have boxes of daggers to poison.
--You can gain off of a single item now that the anti macro code has been removed.
Skill Gain Notes:
- The black section is common, Green is GP Method, Blue is DP Method
- The red section was not used in cost calculations but might have caused an extra GGS. (More on this in a bit)
- I tried switching from LP to Poison early to increase skill gain. Didn't work.
-- 40 seems to be about right for the potion change
- At 65, I switched to GP. Skill gains appeared slow, returned to Poison.
-- Another mistake, skill gains dropped. Couple hours wasted.
- In the DP method, I switched at 93.4. In reality switching around 91 would have increased skill gains.
- In GP method, there is a red section. At 99 I could get no gains.
-- I ran for 6 kegs (to long) to make sure it was a wall.
-- I then considered I should be poisoning a weapon for gains - 1 Keg used on cleaver. Still no gain.
-- Switched to DP. Got a gain on my first attempt on a fish steak
------------------ Reagent & Time Costs -------------------
Kegs Used
- DP Method = 144 Total Kegs
- GP Method = 159 Total Kegs
Time
- DP Method
60h 35m - Poison Time
12h 30m - Potion Time
Total Time - 73h 05m
- GP Method
66h 15m - Poison Time
11h 12m - Potion Time
Total Time = 77h 27m
Reagents and Cost
- DP Method
79,580 Nightshade
159,600gp Faction Vendor
239,550gp NPC
-GP Method
63,820 Nightshade
127,640gp Faction Vendor
191,460gp NPC
Cost Notes & Observations:
- Due to my mistakes, I expect costs for another person to be a little lower.
- Again, the red section was not used in these calculations
- Time to use a Keg for poisoning was fairly consistent. (23 lowest - 27 highest)
-- An Average of 25 minutes was used in calculations.
- Time to fill kegs were pretty consistent
-- 4 minutes for GP, P & LP - 8 minutes for DP
- Nightshade usage for DP was estimated at 1080 per keg
-- I should have kept better track actual usage, but this was an average
-- I have a 27% bonus Talisman. Your usage will depend on yours
- The time for seeding vendors for Nightshade was not included
-- I didn't have to seed any. 60k Nightshade from an IDOC.
-- The time difference between methods is decreased even more if this is considered.
- Buying regs from bulk vendors was not considered.
-- Faction vendors are readily available on my shard. Nightshade is 2gp per
-- The cheapest price I have seen, for nightshade, is 4gp per on a bulk vendor
-- This would essentially double your cost of compared to faction vendors
Looking at time - only:
-- Using DP will save you 4 hours
-- This may increase, for you, to 6 hours due to previous mentioned mistakes
-- You might be able to increase this to 8 hours savings.
--- This would take: 2 computers, alchemist on another account, UOA macros
---- Keg filling on one computer, while poisoning on the other
Looking at Time & Cost
-- Saving 4 hours probably isn't worth the additional cost
--- 32k savings is a fair amount
--- 48k savings is an excellent savings for those of you who won't venture to Fel
Suggested Skill Gain Potion Switch
0 - 40 Lesser Poison
40 - 65 Poison
65 - 99 Greater Poison*
99 - GM Deadly Poison
* If time is the main factor, switch to DP at 91 or so.
Note: Repeating from the top of the post.....
I know have 8 poisoners. The last 5 I have done have verified this chart. It is not dead accurate but an average. You will see some variation.
Note2: As of Publication 46 you can gain poisoning skill by using the special move infectious strike.
If you think that there are errors or something that needs to be added, please send me a PM and I will check it out. I'll add or change things as required.
Thanx,
Q
---------------------------------------------------------------
The Different Poisons
I completed the testing I was trying to do for the different poisons. Mainly for damage amounts and tick rates. The testing wasn't totally scientific. I hit a person with the different levels of poison 10 times and noted the ranges of damage.
Continue to the end of the post as there is some interesting results.
Lesser Poison - Lvl 1
- 4 damage every 2 seconds
- Victim Sees - You feel a bit nauseous
- Attacker Sees - "Char Name" Looks Ill
- Didn't check Duration
Poison - Lvl 2
- 9-11 damage every 3 seconds
- Victim sees - You feel disoriented and nauseous
- Others see - "Char Name" looks extremely ill
- Duration 40 - 45 seconds
Greater Poison - Lvl 3
- 14 - 20 damage every 4 seconds
- Victim sees - You begin to feel pain through out your body
- Others see - "Char Name" stumbles around in pain and confusion
- 45 - 60 duration
Deadly Poison - Lvl 4
- 25 - 33 damage every 5 seconds
- Victim Sees - You feel extremely weak and are in severe pain
- Others see - "Char Name" is wracked with extreme pain
- Duration 70 - 75 seconds
Lethal Poison - Lvl 5
- 35 - 50 damage every 5 seconds
- Victim sees - Your are in extreme pain, and require immediate aid
- Others see - "Char Name" begins to spasm uncontrollably
- Duration 70 - 85 seconds
Darkglow Poison - Lvl 3
- 14 - 20 damage every 4 seconds
- Victim sees - You begin to feel pain through out your body
- Others see - "Char Name" stumbles around in pain and confusion
- 45 - 60 duration
- Damage did increase, but only by 1 HP. Had to be more than one tile away
- Did not matter if the poisoner or victim moved the required distance for extra damage.
Parasitic Poison - Lvl 4
- 25 - 33 damage every 5 seconds
- Victim Sees - You feel extremely weak and are in severe pain
- Others see - "Char Name" is wracked with extreme pain
- Duration 70 - 75 seconds
- Massive amounts of healing poisoner, if you stay within one tile
- Healing takes place every tick and continues till victim cures
Observation Notes From Testing:
- Victim gets to see lvl bump on their screen with message - This poison seems extra potent
- Damage to victim is as stated vs. their poison resist. For example: 35 damage vs 70 resist = 10 damage per tick
- The strength of the poison fades after a few ticks, dealing less damage per tick.
- Darts work from 1-4 tiles
- Shurikens work from 3 - 9 tiles
- Darkglow & Parasitic bump like regular poisons when using infectious strike
- Since Parasitic bumps to lethal (if you have the skill), it might be my new best friend.
If anyone notices any differences, please send me a PM and I will correct as necessary.
Q
Note:
Just as a further note. There used to be a difference in the difficulty in poisoing food vs a blade. The old formulas were:
% Chance of poisoning food item = PoisonSkill
% Chance of poisoning bladed weapon = PoisonSkill / 4
This does not seem to be the case anymore. It now appears there is one forumula for posioning any thing (when you skill is below 80.