Sakk said....
Marginal number of players? Sakk,how can you know that only a few would be interested in this? Have you asked the player base? Maybe sent out an email/in-game survey asking who would like brewing? No? I would venture a guess that every tavern-attending roleplayer across all the shards would love to see this.It wouldn't make sense for us to spend weeks/months developping something that only a marginal number of players will take part in
I covered that in an old post on how to bring in alot of different crafter skills to make brewing possible in game....*tries to find a very old post* Thanks to Petra for finding it for me!It would need to be something that has a broader appeal and more importantly, something that people will continue to want to do after the novelty wears off. Meaning that we will need to come up with ways for brewed liquor/beverages to be consummables for which there is significant demand and that, as you mentioned, will involve different crafter trades.
Imagine it....after a long day hunting swoops and your throat is as dry as the Umbra desert. Where to go for a refreshing stout? Come to "Lebruns Ole Towne Tavern-Home of the Frostwood Stout!
Skills that could be given something to assist in the making of ale. Lumberjacking,leatherworking,glassblowing,tinkerin g,chef,plant-growing(alchemy),Taste ID.
Lumberjacking:Farm the specific wood for the vats to make different type brewing vats.
leatherworking: Make the skins that will hold some types of ale/mead.
Glassblowing/Tinkering: Make the barrels specificly for crafted brew to be held for a certain time.
Chef/Brewer: Either add the brewing skill into the chef skill or create a new skill.
Alchemist/plant-grower Whats a stout without the barley/hops/sugar that goes in it? Make Hops,Barley,Sugar(for Rum) a growable resource.
Taste ID Ahh yes....can't give out half-fermented stouts to the public now can we?? We need skilled tasters to let us know when it is ready for public consumption!
Each harvested wood would give the crafted stout a different 'flavor'. Example-A brewing vat made from frostwood would give the drinker +3 to frost resistance for 10 minutes. Not too much of an advantage so the PvP'ers wont scream 'nerf' at the idea. Also make it where the vats and barrels wear out over time...nothing should last forever...we already have too much of that in the game. This way each skill in the string is always in demand. You can't just drop down a vat for each wood and not have to worry about it again.