kelmo
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- Chris Rabideau is the producer; Cal Crowner is the Development Manager. Chris's role is probably more closely comparable to Walt's than to Aaron's - Cal is a little closer to Aaron's in terms of day-to-day stuff. The titles and divisions of work are a little different, but the actual tasks are still getting done.
- There is no magic bullet for cheating, hacking, etc - if there were, it would have been used a long time ago. We have to take things a step at a time. We've been getting a lot of exploits fixed over the last half-dozen publishes, and locking down some of the house placement issues was obviously a big priority for us. We definitely want to continue to target areas like that, and hopefully we'll all see gradual improvement.
- Fixing bugs - also a big priority. When Pub 54 hits Test Center (probably tomorrow,) you'll see quite a few more fixes, including quite a few for Factions, which has desperately needed it for years. Again, this isn't something we can knock out in one patch cycle, but if you flip through the patch notes this year, you'll see quite a few fixes for long-standing bugs.
- System Revamps - something we would all love to do more of. Factions is the system of the moment, but there are tons and TONS of systems in UO, and most of them could use some love. Some just need bug fixes, some need to be completely revisited, and some are probably going to have to wait for some Gargoyle ingenuity to see a real renaissance.
- KR and SA: I'm not going to say much about KR, except that we have filled quite a few engineering positions since the beginning of the year, and that's a good thing As for SA... well, the hints we drop will become less and less subtle as the year wears on, I assure you!
Link
- There is no magic bullet for cheating, hacking, etc - if there were, it would have been used a long time ago. We have to take things a step at a time. We've been getting a lot of exploits fixed over the last half-dozen publishes, and locking down some of the house placement issues was obviously a big priority for us. We definitely want to continue to target areas like that, and hopefully we'll all see gradual improvement.
- Fixing bugs - also a big priority. When Pub 54 hits Test Center (probably tomorrow,) you'll see quite a few more fixes, including quite a few for Factions, which has desperately needed it for years. Again, this isn't something we can knock out in one patch cycle, but if you flip through the patch notes this year, you'll see quite a few fixes for long-standing bugs.
- System Revamps - something we would all love to do more of. Factions is the system of the moment, but there are tons and TONS of systems in UO, and most of them could use some love. Some just need bug fixes, some need to be completely revisited, and some are probably going to have to wait for some Gargoyle ingenuity to see a real renaissance.
- KR and SA: I'm not going to say much about KR, except that we have filled quite a few engineering positions since the beginning of the year, and that's a good thing As for SA... well, the hints we drop will become less and less subtle as the year wears on, I assure you!
Link