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arms lore, detect hidden, forensic eval ect training chests help!

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
this might not be the right place to post this... buuuut.

I'm trying to build a house that has everything possible to train in it. I got the lockpicking chests made :thumbup1:

but, I am at a loss for things like detect hidden, forensic eval, arms lore, taste id (and anything else you can think of for me!).

I may just be an idiot and missed them while looking, but can anyone point me in the right direction? or let me know, thanks!
 

Quenchant

Seasoned Veteran
Alumni
Stratics Veteran
Stratics Legend
Detect Hidden - Trapped chest
Arms Lore - Any Weapon
Taste ID - Any Potion Perhaps Keg too (I forget if you can taste ID a keg)
Forensic Evaluation - A Chest that has had the lock picked (skill has to be at 40 to determine who picked the chest) or you could kill an NPC in the house and use it too (at least as long as there is a corpse)

Q
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
Detect Hidden - Trapped chest
Arms Lore - Any Weapon
Taste ID - Any Potion Perhaps Keg too (I forget if you can taste ID a keg)
Forensic Evaluation - A Chest that has had the lock picked (skill has to be at 40 to determine who picked the chest) or you could kill an NPC in the house and use it too (at least as long as there is a corpse)

Q

so any level trapped chests? and the lockpicking boxes pretty much double for the forensic eval? hrrm, seems way too simple! haha
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Except there is a problem with the forensic training. Once someone successfully uses forensics on either a picked lock or a body it can no longer be used to train on as it will just say someone has already determined that X has picked this lock or killed/looted that body or something like that.
 
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