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armor resist intensities

frostbolt

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how are armor resist intensities calculated? on armor looted off monsters

lets say some armor seems to have a highish resist at like say...14-18 or anything higher than what the armor would normally have

does that count as a mod with intensities that count toward unraveling?

A. Total Magic intensity
The basis doesn't change except damage convert intensity.
After Publish63, Material's Property is included in the intensity calculation.
However, Resist+ bonus is not included only by it.
Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too.
no idea what this is trying to say "only by it"
 

Guido_LS

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Stratics Legend
how are armor resist intensities calculated? on armor looted off monsters

lets say some armor seems to have a highish resist at like say...14-18 or anything higher than what the armor would normally have

does that count as a mod with intensities that count toward unraveling?



no idea what this is trying to say "only by it"
If I am understanding your question, what you quoted applies to crafted armors - if you loot a piece of armor with a resist above the normal crafted values, then yes, it does count towards the imbuing/unraveling intensity of the item.
 

frostbolt

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k and how do i tell what the resist intensity is?

is it just the resist on the armor i looted minus the max base resist the armor can normally have?
 

Basara

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yep... Look around. In one of the other threads on the subject I posted the non-gargoyle armor bases and what counts as 100% intensity.
 
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