how are armor resist intensities calculated? on armor looted off monsters
lets say some armor seems to have a highish resist at like say...14-18 or anything higher than what the armor would normally have
does that count as a mod with intensities that count toward unraveling?
lets say some armor seems to have a highish resist at like say...14-18 or anything higher than what the armor would normally have
does that count as a mod with intensities that count toward unraveling?
no idea what this is trying to say "only by it"A. Total Magic intensity
The basis doesn't change except damage convert intensity.
After Publish63, Material's Property is included in the intensity calculation.
However, Resist+ bonus is not included only by it.
Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too.