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Armor changes that you would like to see ?

Eros

Journeyman
Stratics Veteran
Stratics Legend
I personally always wanted to see a change in how much resists a piece of crafted armor can have based off of the material used. For example, armor made from leather should not be able to have higher resists than iron made armor. I think armor made from dragon scales should be the strongest made armor with the highest resists possible. Then iron, then leather and finally wood. Armor made from stronger materials should have higher resists than armor made out of weaker materials. Maybe the resists possible should be capped depending on the type of material that is being used.
For example- Wood : each resist capped @ 5
Leather : each resist capped @ 10
Iron : each resist capped @ 15
Dragon Scales : each resist capped @ 25


Also the stronger type of that particular material also should be capped.
For Example- Regular Leather : each resist capped @ 10
Spined Leather : each resist capped @ 11
Horned Leather : each resist capped @ 12
Barbed Leather : each resist capped @ 13

Please feel free to comment on how you would feel about a change like this.
And also comment on other changes you would like to see that has to do with armor that is crafted, spawned re-forged, imbued, whatever.

And maybe perhaps someone will look at our ideas and make some of these changes happen in the game that we all love. Keeping the player base happy should be their main concern.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Your proposal is tailor-made to have only one kind of armor, metal or dragon scale, the only viable kind of armor in the game, not dissimilar to how most argued leather or wood were the only viable kinds before the recent Publish.

I have elsewhere explained that the basic reasoning behind limiting the effectiveness of leather armor --that it's not realistic to have leather armor be as effective as metal-- fails in a fantasy context, and even fails in reality to some extent. Padded cloth armor could be effective, it's just that it was only effective once; once torn you were vulnerable. (In a documentary on the great English knight William Marshal, an armor expert went so far as to say that the actually chain mail shirt wasn't the important part of chain mail armor. What was, he argued, more important was the padded cloth underneath. That was protecting you. The chain shirt protected the padding. Maybe he was exaggerating but the point was made.)

The Ancient Chinese had armor made of paper. It was thick paper, folder over many times, and shaped into scales, then layered like an animal's scales. It could stop an arrow effectively; the arrow would pierce the first layer then stop on the 2nd.

And then there's the fact that UO leather can come from things that don't exist, such as dragons. Who's to say dragon leather wouldn't be more effective than plate made from, well, anything?

While the last Publish had issues, one thing it definitely got right was the stamina-based approach to making metal armor useful.

Perhaps, you know, see how this works for some months.

-Galen's player
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
I think the material should seriously affect the resists an armor has. Metal armor should have very low resists vs energy since metal is a great conductor but be high resist vs physical, Leather should have very low physical resist and not be very high in the others, wood should have fairly low fire resist but overall be somewhat better than leather. Armor type should also affect damage. Chain mail can prevent a bleeding wound from being hit by a sword but won't help much vs the heavy impact. The armor system should get some changes based on the armors qualities if we're going to have an elaborate system anyways.

The biggest problem though is we may be down to four devs, major changes are going to be a long time in coming with so few man-hours to put towards them. Might be time to go for minor changes that can be done by so few devs relatively quickly and improve the game that way. A collection of little things over one big thing.
 

RazicGL

Seasoned Veteran
Stratics Veteran
Stratics Legend
I very much like these idea's that are stated. Leather deffo shouldn't offer the same physical resistance as Plate, but on the other hand, if it was dragon leather?? who knows.
I think that with imbuing it can be explained away as "well its magical now" but with regards to the caps I can see the arguement. At this point I have kind of forgotten where I was going with this.... poop....
errr. I like the idea of materials playing a part in resistances...
I'm going to have to go back to sleep now lol.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I personally always wanted to see a change in how much resists a piece of crafted armor can have based off of the material used. For example, armor made from leather should not be able to have higher resists than iron made armor. I think armor made from dragon scales should be the strongest made armor with the highest resists possible. Then iron, then leather and finally wood. Armor made from stronger materials should have higher resists than armor made out of weaker materials. Maybe the resists possible should be capped depending on the type of material that is being used.
For example- Wood : each resist capped @ 5
Leather : each resist capped @ 10
Iron : each resist capped @ 15
Dragon Scales : each resist capped @ 25


Also the stronger type of that particular material also should be capped.
For Example- Regular Leather : each resist capped @ 10
Spined Leather : each resist capped @ 11
Horned Leather : each resist capped @ 12
Barbed Leather : each resist capped @ 13

Please feel free to comment on how you would feel about a change like this.
And also comment on other changes you would like to see that has to do with armor that is crafted, spawned re-forged, imbued, whatever.

And maybe perhaps someone will look at our ideas and make some of these changes happen in the game that we all love. Keeping the player base happy should be their main concern.
The side of armor that should be next is the durability. And not talking any more tweeks to armor. Bring on the Rust Monster and the Jillattoniz Koob. Take that risk and reward. Any code mage time should be toward monster AI and new abilities. There can be no improvement to loot drops when everyone is a walking tank and 50k HP is their only answer. A breath weapon doesn't need to start doing 120 damage. Different breath weapons need to do 120 durability hits vs certain armor types. Reduced movement till repaired when wearing metal armor that has been burped on by a lightning dragon or elemental. Bring on the Elemental Wars with the hoards of Acid Zombies and Giant Wood Ants. We will never get a batmobile as a ride in UO, but a gaint ant might do in a pinch.

Armor is done. There doesn't need be any more improvement to soloing critters in the game. Turn on a smith or miner macer damage bonus with hard durability hits/ possible breaks. What is solo hunting but trying to acquire something to lord over others. The Jones's. I give a rats ass how good your yard looks or what you wear. Impress me more with an invite to a BBQ and a game of horseshoes. A group no longer goes on an Ancient Wyrm hunt for a chance at a sweet loot item they couldn't get alone. Now a Tamer with a drum and a pack of polar bears can take down an AW. And today the best loot from an AW is the leather and scale. A Disco Tamer wouldnn't waste time mussing up their polar's fur when a wrong enterance lizardman has better loot.
 
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Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Two types of resist on armor - Physical and Magical. Much much much easier to mix/match armor pieces with only two numbers.
Keep reforging, limit imbuing to ONE property per item.

Make all current armor non-repairable so over time it will need to be replaced by new armor system.
 

Winter

Lore Keeper
Stratics Veteran
Set Pieces - I would like to see set piece armor allowed to be imbued and enhanced, and made exceptional for 500 imbuing total. After all, originally this armor type was supposed to be special and have special enhancements after collecting the whole set, but is basically useless in today's UO crafting system. I could see farming miasma or swoop for these, and then going after peerless once again to complete a set -currently, these are just throw-away pieces.

If someone has a better idea to make set pieces useable once gain, then great!
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
If I had anything on my wish list it's simplification :D

The armour and weapons in UO are now so over complicated, it's like a game in itself. A player should be able to craft or loot items quickly and know at a glance how good they are and price them easily. Otherwise it gives every player a nice big learning curve if they're new or returning to the game and need to get characters equipped. Everything involving those items takes far too much time. If you need a spreadsheet while you're looting spawn or crafting, I think that's a problem.

So at this point in time, I don't really care how they work the armour system out beyond it being fair and well balanced, only that I can log in and make sense of it without looking it up on other sites and without a calculator.

Or someone codes a suit building assistant in game. You tell it what you want to do and it helps you dress. Complete with pictures of your paperdoll wearing said suit for the fashion conscious Britannian. Yeah, I'm joking but it would be fun to delegate to an NPC stylist.

Wenchy
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
There is a person I know who started playing UO for the first time recently.

Initial reaction(s): The game is hard to play and the graphics are terrible.

We'll see if he makes it past these.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
There is a person I know who started playing UO for the first time recently.

Initial reaction(s): The game is hard to play and the graphics are terrible.

We'll see if he makes it past these.
Does have one wicked learning curve doesn't it. He's looking at a sandbox world with 15 years of content piled up in it. The question will be is he willing to go through learning the game by playing it, or does he prefer a game set up to lead him down a set path. The ol' ring in the nose games. Sosaria is a world set up to be explored and discoveries made by players. Not a real common thing these days.
 
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