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Arghh!! Fished Me Wish or Not: What is your 2011 Wish?

  • Thread starter RavenWinterHawk
  • Start date
  • Watchers 2
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RavenWinterHawk

Guest
What is your wish for UO game play in 2011. Lets focus on adventure or such and not on - no scripters and all the stuff we know.


My wish comes from my game player perspective of a merchant.



So I am a merchant player. I see things that we acquire and sell in game on a daily basis.

Here is the problem I see with UO's path. I like the game.

Issues with fishing powerscrolls, for example. Adjustments. Today on atlantic vendors. 105's and 110's - pretty plentiful. Few days. The can be had for well Cheap. Cheap isnt good or bad. But it usually means you don't have to fish anymore to get rewards, you can just buy them. Really.... I can spend 10 minutes shopping and get the new stuff or weeks fishing. What would you choose?

I would prefer to choose both. Things must be left to discover in fishing as example. Once the reward chains are maxed, there goes fishing.

Now perhaps there are more wonderous fishing rewards to come... but it will go down the same path.


Loot from sunken treasure. Runed Driftwood Bow 10k, same for the female armour, the leggings I have now found 100k.

Grapevines 500k or less, and on.

Go back months and months ago. Abyss the Cavern of the Discarded... could only get ingredients their for imbuing. We complain. Get crystals from trees, crystalline blackrock from mining. I personally made 100 million off of crushed glass from my smith.

Do I have a point? Somewhere between the stupidly hard to get and the I MUST HAVE NOW PLAYERS, a balance is needed. And probably just a new direction for the game content. Anything that can be had... will be market flooded in a week to 6 months. Or better yet re-released next event. That doesn't seem like game play. It seems like stuff collecting.

Why is it we get rewarded by more and more bank storage and house storage? The game is stuff driven. How about making it exploration and discovery driven? Let us find stuff and things that aren't dribbled out to us in detail. Let time be our friend. Not I MUST HAVE MORE as fast as I can.


Great changes have come with this patch and SA and the HS. But we need more then reward chains. More like the pirating idea. We need game play and adventure. We need to be able to walk dungeons and find something new. Not static. Like finding something new that we don't know has 1 in 5000 chance of spawning on a monster of such and such. Change the logic.

Why is a random world so hard to create? Bring back the exploration and the unknown for 2011.

Let us stumble across a lost realm of unknowns.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
For Crafters ....
Different bods and add in bods for other crafts outside tailoring and smithing.

Tinkers make it a bit more work to fill.... help get rid of spyglases, laterns etc... 25 /50/100 size bods!! give rewards like special colored sissors or extra big kits that perhaps you can add to count wise.

Carpenters same all that extra furni I got laying around would be good to use in bods same size would be great.

Alchemist boy here is a skill that the lower end pots would get used up and out of my kegs and boxes!! Might even be great for keg turn in too....

You get the idea i hope...
 
R

RavenWinterHawk

Guest
Rideable gorillas.
Please dont joke. Take that back. Cause that is exactly what we will get and the path we are on.


Probably get gorilla disguise kits. Woohoo.
 

Apetul

Rares Fest Host | LS April 2011
Stratics Veteran
Stratics Legend
How about making it exploration and discovery driven? Let us find stuff and things that aren't dribbled out to us in detail. Let time be our friend. Not I MUST HAVE MORE as fast as I can.
Thats a decision for every player. When I plan to fight a new monster that I havent beaten in the past I check uoguide to know his resistances, slayer vulnerability, etc. Im not really interested in discovery that info myself.

If you want to change your game experience, just dont read any info on uoguide or stratics.. then soon you will find yourself exploring and discovering new stuff.
 

Vlaude

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
If I was sticking around for 2011 and had to play under current rulesets I would want more PvM that incorporates with PvP. Right now the only PvM associated with PvP are champ spawns and harrowers. Add more PvM type stuff to factions or PvM that would in general bring people away from Yew gate fighting. Make true a nexis of power for people who play in felucca to fight over rather than the uninteresting faction system that is in place now.
 
R

RavenWinterHawk

Guest
Thats a decision for every player. When I plan to fight a new monster that I havent beaten in the past I check uoguide to know his resistances, slayer vulnerability, etc. Im not really interested in discovery that info myself.

If you want to change your game experience, just dont read any info on uoguide or stratics.. then soon you will find yourself exploring and discovering new stuff.
YEaH Yeah. Doesnt matter about coming here. I learn it in game. Cast X, doesnt do much damage. Cast Fire Base. Nice Damage. Cast 20 times must have 1000 hit points. Need EV's and 40 flamestrikes must have 2500 hit points.

Sorry though if you think ht points is exploration. Im talking bigger picture.
 
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