Good news for those that have some computer art talent and looking for a new field. Go here if you are interested.
ArenaNet is Hiring Character Artists
By The Guild Wars 2 Team June 11th, 2012
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ArenaNet is currently taking applications for multiple positions within our Character Art team. Interested? Read on for more details.
As part of the application process, we are offering the opportunity to participate in the following character art test:
Choose one of the two concepts from ArenaNet concept artist Hyojin Ahn provided in this blog post.
From this concept, create a high-resolution mesh using a package such as ZBrush. Then, convert the high-resolution mesh to a 6,500 poly low-resolution mesh using a 1024 diffuse, specular, and normal map (three maps total). Your test should demonstrate an understanding of modeling in high and low resolution, and diversity in the appearance of texture using a single material.
Technical information:
Although this is primarily a test on armor, we expect the body to be made as well. Please remove unnecessary geometry (e.g., we only need the skin mesh where it’s actually visible).
- 6,500 triangles for the entire model. (Don’t worry about double-sided.)
- Diffuse map, normal map, and specular map (grayscale), alpha map (1-bit)—each 1024 x 1024.
- Optional: Reflection-map mask to adjust environment reflections.
Some criteria we’d like to see met:
The diffuse map should be made agnostic of specific lighting conditions, but artistic judgment in occluded shadows and general lighting to enhance the model’s presence is appreciated.
- A very clean and effective normal map that shows a command for creating both organic shapes and hard-edged armor.
- Clearly defined texture materials (i.e., leather looks like leather, metal looks like metal, etc.)
- An artistic sense of proportion and contrast to bring out the best qualities of the armor set.
- An effective combination of alpha transparency and modeling out shapes to communicate complex forms within the polygon budget.
Please send all your submissions to [email protected].
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