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Are Tank Mages still around?

A

Anderuin

Guest
Just reactivated an old account and there is a Tank Mage on it. It has....

Fencing
Tactics
Anatomy
Healing
Magery
Med\Focus
Eval

I was just wondering if anyone even uses this template for pvp anymore? This is an old red character and I dunno if I'm even going to keep it because it has about 60+ long term murder counts. I was just wondering thanks!!
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
Just reactivated an old account and there is a Tank Mage on it. It has....

Fencing
Tactics
Anatomy
Healing
Magery
Med\Focus
Eval

I was just wondering if anyone even uses this template for pvp anymore? This is an old red character and I dunno if I'm even going to keep it because it has about 60+ long term murder counts. I was just wondering thanks!!
Drop healing and anat for resist and scribe and it'd be a viable template

It would look like this

120 Fencing
120 Magery
120 Eval
120 Resist
100 Scribe
90 Tactics
50 Med

But to answer your question, very few people use this. There is a mage on oceania who has healing/anat(4 second bandies mind you, so i dont know what his stats are)... its not effective. Yes it'd save you, but you cannot kill anyone.
 
A

Andre

Guest
Is there any point in having fencing when you can just use a mage weapon? That would save you 120 points for elsewhere.
 
L

Lord GOD(GOD)

Guest
You need 90 Wep & Tactics to perform both special moves. So even using a Mage Weapon you'd need at least 90. But doing it that (that = how Clog said) way saves you needing a mod on the weapon and the need to cancel the penalty on the suit, giving you more room for the dexxer type mods you more than likely need, (Hit spell, HLD, HCI, DCI, DI, SSI.. etc), to make it effective.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
If you decide to delete the char, at the very least soulstone the skills off so you can use them on another char or chars. Saves you from redoing all of your prior training.

-OBSIDIAN-
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
Is there any point in having fencing when you can just use a mage weapon? That would save you 120 points for elsewhere.
Well, from what i have tested... you still need the 120 fencing points to perform the specials. Mage weapons are mainly for the necro/mage for their DCI
 
S

Stupid Miner

Guest
Worth mentioning: Eval+Anat would be useful when you get disarmed.
 
S

Some dude playing UO

Guest
Hail there,


I was looking to make a template that looked a bit like this...

St 80
Dx 80
Iq 95

Mage 120
Eval 120
Resist 120
Heal 100
Anat 90
Parry 100
Med 70 (100 with jewels)

Whatcha guys think about that?

Btw, i dont know much about imbued stuff, can you imbue skills only on jewels?
 
B

Barl DeAbreago

Guest
Hail there,


I was looking to make a template that looked a bit like this...

St 80
Dx 80
Iq 95

Mage 120
Eval 120
Resist 120
Heal 100
Anat 90
Parry 100
Med 70 (100 with jewels)

Whatcha guys think about that?

Btw, i dont know much about imbued stuff, can you imbue skills only on jewels?

If you are going to run a parry mage you are investing heavy stat points into dex. In fact the whole build is rather defensive..so that being said not going to 120 parry is a mistake. I also think to take full advantage of eval/anat you'd want 120/100 I think?

Personally, with that much defense already,and the possibility of potions unless your keeping your hands full, I really dont think you need the healing.

Also consider that the classic problem with defensive mages is that they arent as good at dealing damage unless theres more than one of them, so 100 points on healing that probably isn't neccessarry may not be the route to go.

I would likely drop the healing and anat, maybe go parry/wrestling and take advantage of that high dex and save that much more on the skill points.
 
C

Capt.E

Guest
scribe might be better than heal.

100 anat 120 eval is goal. With 120 parry you'll get hit around 30%. It's not gonna solo kill anyone, but you'll be really hard to kill.

Have fun.
 
R

ReaperNI

Guest
Tank mages just sallowed a big nerf now you dont get lower mana cost from JOAT human 20 points in each fighting skill. but i dont see many at yew gate mostly just scared lil stealth archers running around trying to res kill people *bumps into something invisable again* lol .TYR
 
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