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AP Scaling and Other DPS Changes to the Warrior on the PTS

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Update!


Originally posted by Atrius

Happy Friday everyone, I wanted to drop by and let you all know that we have the first pass of AP changes in for the Warrior calling and you will be getting to play with them in the next PTS patch. The intention of these changes is to get the Warrior AP scaling to a solid baseline foundation so that we can make sure they are scaling properly and in a balanced way to other callings. One side effect of this is that we had to pull out a lot of band aids we were previously using to scale things in a more even fashion and have had to do a lot of rebalancing to get things in order after all of that.


What does all of this mean to you? Well, because of the extent of the changes we wanted all of you to get a chance to play with it and beat on it sooner rather than later. Please be aware that these numbers are only ballpark and nothing is final, there are changes still on the way. If you get upset, we encourage you to communicate that upset in a productive way so we can evaluate it and make some changes. If you find OP builds, let us know so we can look at them, and if you find underpowered builds let us know about those as well. You will notice that the damage of just about every ability has changed to some degree, some up and some down but in the end it should result in a more balanced playing field across the DPS souls in the Warrior. The two biggest areas you will notice changes are in Elemental damage and scaling, and Dual Wield versus Two Handers. I am also providing a list of patch notes so that you know what to expect.
Warrior Changes



Warrior
  • All Warriors now get a Passive Buff called Building Fury that shows up in one of their souls that gives them increased Attack Power contribution to Finishers based on Attack Points used.
  • Finishers no longer gain an increase to Weapon damage based on Attack Points used.
  • All Damaging abilities have been re-balanced to work with using Attack Power in a more consistent manner.
Beastmaster
  • Fixed a bug causing Slashing Strike to delay for a couple seconds.
Champion
  • Bloodthirst now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Disruptive Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Fixed a bug that caused Deadly Strikes to work with one handed weapons in certain circumstances.
  • Reduced the effectiveness of the 4 gear benefit in Rasmolov’s Champion Crystal to 20% from 35%.
  • Cornered Beast duration has been reduced to 2.5 seconds, hits every 0.5 seconds. Cooldown has been reduced to 30 seconds.
  • Titan’s Strike cooldown has been reduced to 30 seconds.
  • Destroyer’s Bearing has had its damage bonus increased to a maximum of 50% instead of 35% and now always generates an attack point.
  • Disruptive Strike has had its cooldown reduced from 15 to 10 seconds.
  • Weapon Specialization now grants 0.6% per Talent Point for each Soul Point spent in Champion.
Paladin
  • Retaliation now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Disarming Counterblow now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Paladin’s Reprisalnow gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
Paragon
  • Way of the Mountain now only enhances the damage of Finishers while Dual Wielding.
  • Paired Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Path of the Hurricane now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Path of the Raptor now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Death Touch now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Rising Waterfall now gains a 200% Attack Power contribution when Dual Wielding instead of a Weapon Damage Modification.
  • Rising Waterfall now does higher damage when Dual Wielding.
  • Flurry duration has been reduced to 2.5 seconds, hits every 0.5 seconds. Cooldown has been reduced to 30 seconds.
  • Teaching of the Five Rings now grants 0.6% per Talent Point for each Soul Point spent in Paragon.
Riftblade
  • Rift Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
  • Static Shock now deals damage based on Attack Power.
  • Riftblade – Storm Blade now deals damage based on Attack Power.
  • Rift Fury now affects all attacks just like Teaching of the Five Rings and Weapon Specialization.
  • Rift Fury now grants 0.6% per Talent Point for each Soul Point spent in Riftblade.
Void Knight
  • Rift Shield: Can no longer be cast on a target currently under the effects of Rite of the Ancestors or Spiritual Conflagration.
 
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