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There's NO way that info could stay current though, or even close to current when it changes without warning.
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Not exactly true. I think this would make a great widget. I'm no expert but I'm fairly sure it would be possible to program a widget to reflect the base payout of all of the different money objects.
I'd also think it would be possible to do this with object prices, now that they too are dynamic.
This would allow for the information to be constantly up to date and accurate, and I think it would even be fun.
The only problem is that it could be abused by botters, however I think one the botters are slowed down by other means, this would be something to consider.
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You're still missing the point that even if it is possible to use a widget like you say, which we don't know if it is, that would take out a key element of the game that is
intended. Nobody wants sims to be able to amass fortunes very fast, or any faster than they can now by obtaining this information themselves. If the info was posted here, then people would just automatically go to that money object and never any of the others, so the economy would in turn shift and make another object tops, and sims would not do more than 1-3 of the same object before it changed again, and people would spend their days chasing the stupid widget...sims gripe about how frustrating things are now and you think that's gonna make it somehow better?
It's a good idea in theory, but as often as things can fluctuate, it just isn't practical.....like I said, if it was only a once a day, or even twice a RL day, then maybe yeah, but as it is a device like you suggest is just gonna unbalance things nearly as fast as a bot could/would.
People will get used to things and find the best way to make things work with what we have now, or they will decide they can't be bothered and quit...we've gone through stuff like this with all the updates....the "One more thing I don't like" threads. LOL
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so your solution is.. let them get used to it or let them quit?
the widget is a fantastic idea. that way people can flock to different objects/houses. it would suck to spend all day doing boards only to realize that for the last 3 hours the group doing potions has been earning a lot more.
unbalance the game? more like diversify it so you're not in a complete grind. getting a few dozen or a hundred simoleans more wont create gajillionaires