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or make boxes do up to 75hp depending on resisting spells trickeling down to 10hp at 120 resist, but problem is that it's still not fixed, after that point ppl will just chug nox potions, that is what i did on my dexxer when evil omend and para.
If you dont have at least 80 show real resisting spells, you shouldn't be allowed in fel. (that's problem fixed)
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What they need to do is make the level of damage necessary to break a para equal or exceed the skill levels of the person casting it or using the special. Meaning if I a mage with 120 mage and eval paralyzes you and you have no resist you must take some serious damage to break free if a player or creature who can barely cast or use the special does it it should be easier to break. That would avoid every loop hole people will find in the future such as lesser poison potions. I mean you could still use lesser posion potions but you would not be release instantly.
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Not gonna happen, at the town hall it was asked about Trapped boxes. Dev's said they won't go away because magic resist doesn't work the way it was intended, and it's considered an equalizer for the Para spell. Also if archers and dexers have to have wep skill, tactics, anat, healing and magic resist, it's an unfair skill burden for wep users.
Not my words, their words. I was there and asked the question, and thats what they told me,