So VvV had a problem with players hiding in a corner and gaining silver points?
Yes.
My guild was just using a little detect hidden/reveal/tracking to kill them off. No big deal. Now that silver point gain has been lowered, the benefit to just hiding a player in the corner is pretty much gone.
Yes.
Why then has my template been singled out and nerfed as far as VvV point gain is concerned? Is this the best option you developers could come up with - to nerfer the stealthers? This is just as valid a template as the dexer or mages. I'm sure the pvpers that don't know how to deal with a stealth archer will cheer and make a nice rude comment here.
If you are not spending your time in the corner you will earn as much silver as anyone else. Actually if you are in a town alone you will make much more on your template then someone without hiding and stealthing. I am not going to explain how or why but if someone wanted to make silver, hiding and stealth would be nice skills to invest.
I am pro thief as well as non direct pvp templates like the Stealth archer but also in favor of this change... This doesn't keep you from stopping others from occupying. It just takes more effort on a Stealthers.
You don't have to be hidden at all times. You can be visible and if someone approaches go into hiding, etc then move to another area pop out and then stop progression again.. Esp in huge cities like Trinsic, Yew and Brit. and that's just if you are not alone, otherwise you can be hidden the entire time and benefit from the visible occupation of your friends and teammates.
Occupation should be a visible process. If you read about the occupation of Paris in WWII, the nazi's were not holding the city by hiding, the city was actively taken and it was the resistance that was in hiding. It doesn't make sense to have an occuping force in town and at teh same time have no one visibly there.
If you are working in a group then you will earn silver, if you are afk in the corner in a group you will earn less, afk alone you will not make anything.
The highest amount of silver goes to people actively engaged in taking sigils (invested the most skill) or taking altars involving the highest risk. Other activities are rewarded less even being on the losing side and doing nothing will earn you silver.
I work with a highly skilled group of thieves and they were completely bored out of their mind and hardly participating because there was no challenge to it or it had to be 10 v 1 for it to be worth the effort. I hope this change inspires them to play a little more.
-Lore's Player