I use Anatomy / Eval in several of my templates.
UOGuide is incorrect with the formula about having 100 in each totals to 120.
The correct formula is (Anat + eval + 20) / 2 .
I use this on multiple characters and multiple shards. It does work, sometimes I feel like it works better than wrestling.
I would disregard A Rev's test for two reasons. Reason 1 is I highly doubt he actually performed said test, reason 2 is that 50 shots is not enough data to analyze with such a streaky RNG.
With all of the sick jewels you can make now, those 20 skill points you save can be tremendously helpful when building a template.
I just made a parry/tamer mage with 120 resist because of the 20 points I saved from anatomy and the 45 points from a ring.
Though I do like having wrestling as well. Sometimes if you are playing as a group and a dexer keeps disarming your teammates, it's nice to disarm them to allow everyone to get spells up.
I also LOVE stun punch. Nothing quite like prepping a bola, getting a stun punch off and one teleport for the dismount.
If you have the room, and the 20 skill points are going to waste, I would do wrestling. If you are trying to make a cramped build, I would recommend Anatomy.