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Am I using armor modifiers wrong?

  • Thread starter OneLastBreath
  • Start date
  • Watchers 1
O

OneLastBreath

Guest
I have a 70/70/70/70/75 suit for my archer. Most the armor is crafted by players but I have a few reward items. Here are the items I have:

Aeigis of Grace Resist spell +10 DCI 20%
Voice of Fallen King St Bonus 8 HR 5 SR 3
Bracelet of Health HPI 5 HR 10
Crimson Cincture DB 5 HPI 10 HR 2

The crafted pieces only have St, H and D increases except the gloves have 25% Damage increase. They all bring me to 122/58/120 in my stats.

So that is 17 HR total. Is there a cap on Hit Regen? Could I lose the bracelet of Health and go for something with other modifiers?

My luck with just the items I'm wearing is 720.
 
C

Corrupted Goblin

Guest
HP Regen has a cap of 24 both stam and mana regen are capped at 18

However you can add in Horrific beast and add that to the cap. It is a passive ability that does not count towards your cap.
 

ake

Adventurer
Stratics Veteran
Stratics Legend
hpr cap is 18 (items only) i can't rembember the publish sorry.
anyway u can go over 18 using necro beast form, ninja dog form, bushido confidence.

mana regen is not capped... it's just not linear.
 
C

Corrupted Goblin

Guest
Ake,
You are wrong on this. MR 18 SR 18 HPR 24. these are the caps that are in place for items only. caps came out about 2 years ago.
 
S

Sublime69

Guest
Goblin you are wrong they changed the caps and made mana regen non linear about 5 months ago.
 
C

Corrupted Goblin

Guest
Wait! im sticking my foot in my mouth right now.... From UO.com


Regeneration Effects:

Hit Point Regeneration - Increases the wearer's natural Hit Point regeneration rate. Capped at 18.

Mana Regeneration - Increases the wearer's natural Mana regeneration rate. Subject to diminishing returns - the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR. No hard cap.

Stamina Regeneration - Increases the wearer's natural Stamina regeneration rate. Capped at 24.
 
S

Sarphus

Guest
I'm almost certain the caps were removed a few patches ago and diminishing returns was implemented.

I think the answer to the OP's question is that there are no caps on HPR, but you will get less effect for HPR as you get over a certain level. I think diminishing returns was also implemented for SDI btw...
 
S

Sublime69

Guest
Publish 46 DID remove the hard cap on mana regen from items at the same time introducing the "diminishing returns".
 
J

Jeremy

Guest
Diminishing returns is only for Mana Regen. The Playguide is current on the caps for Stam and HP regen.
 
S

Sublime69

Guest
I have seen nothing regarding removing the SR and HPR caps, nor do I believe they suffer from diminishing returns (nothing in the patch notes since pub 46 about either of these).

Srry Jeremy had that typed up but was re-reading the patch notes.
 
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