Memory leaks usually occur when objects called Pointers no long address a
section of active memory and that memory is not release to the heap or from
the stack...it could make the server to do paging of memory blocks, now that
is laggy.
But, the books or the barrels seem to be a different problem...timer or thread
waiting issues. One event triggers the next occurrence.
*stares*
Yahaxithonix
Yeah thats why i said potential...I can't know without seeing the coding.
It would make sense to have an event set up for the books/barrels.
Pick up book, then timer starts to replace it. That would be nice. then the book would replace itsself at the same time every time.
I dont think that is how it is coded though, I tested it by pickin gup several books, and each time, they respawned at a slightly different time, sure, there could be a randomizer on the timer, but what would be the point in that? It seems that there is a timer constantly running and checking to see if there si a book still on the table or not, if not, replace it. That would give you different spawn times based on when you picked up the book, and how far along between checks the timer was when you did.
Now, is the timer pointing to the unique ID number of the book thats in your pack or another thing? If it is pointing to the unique ID number, and the book is no longer in existance, there could be a memory leak issue.