Overall it is improved, however there still seems to be an issue with jewelry getting over 5 mods. We used to be able to find jewelry with over 5 mods on high end creatures with curse and -100 luck of course. I've yet to see one over 7 mods (not including -100 luck) and only a handful of 6-7 mods ever showed up. I've found armor with 9+ mods plentiful and weapons in the 5-8 mod range as well. Somehow the fix was not fully applied to jewels?
On a side note about the new loot generator. I know the intention is to give us something cool to find that's high end but wears out. I'm all for that. However most of the high end stuff I've found is still not better than my imbued equipment. Finding a weapon with all the leeches in place and some extra stats is great but when it's a 3.5 second weapon and there is no swing speed it's useless. When you find that piece of armor with all these great mods, only to have 25 resists or find armor with 100 resists but no decent mods.
On a side note about the new loot generator. I know the intention is to give us something cool to find that's high end but wears out. I'm all for that. However most of the high end stuff I've found is still not better than my imbued equipment. Finding a weapon with all the leeches in place and some extra stats is great but when it's a 3.5 second weapon and there is no swing speed it's useless. When you find that piece of armor with all these great mods, only to have 25 resists or find armor with 100 resists but no decent mods.