I've been testing a lot of the new tameables in the past couple of weeks, and here I will offer a few facts and my opinions of many of them:
Ruddy boura:
Skill needed to tame = 17.1
Skill needed to control = 0
Control slots required: 2
Average hit points: 470 (approx)
Resists (average): 47/32/0/35/35
These guys are brilliant for the low end adventurer, especially if you have some magery or chivalry to heal them. I see no reason that everyone with no taming shouldn't have a pair of these.
Lowland boura
Skill needed to tame = 29.1
Average hit points: 500
Control slots required: 2
Resists (average): 55/37/15/35/35
Special: pack instinct - boura
These are great for the new tamer since they hit like a truck and have the pack instinct. When one is combined with a highland boura, you have a combination which is every bit as good as a cu sidhe in the field, depending on the situation. To test this, I put a lowland/highland boura combination against a (tame) cu sidhe in a no-interference pet fight, and the cu very nearly died before the pup's healing factor turned the tide.
High plains boura
Skill needed to tame = 47.1
Control slots required: 3
Average hit points: 600 (?)
Average resists: 59/36/51/41/33 (note: the hunter's guide has incomplete information on these)
Special: Some kind of charge/head butt... effects unconfirmed
These guys are true beasts and the starting tamer NEEDS to get one of these right out of the gates. When combined with a low land boura, you can take on nearly anything in the game with good healing. The combination isn't as effective as other two pet combinations, most notably the nightmare/dread war horse or the rune beetle/bake kitsune, but until a tamer can control the high end pets, this should be your weapon of choice.
I love boura because they allow the low level tamers some choice in pets and lets the tamer-in-training do something else besides just training.
Stone Slith:
Required taming: 65.1
Control slots required: 2
Hit points: 160
Resists: 52/ 25/15/35/35
Specials: bleed, reduce physical resists
This is the biggest overlooked pet of the new assortment. With the reduce physical resist attack, they are the ideal companion for the dread war horse or in a team of tamers where the others use their dragons. Alone, they aren't anything special. I have been running around with a DWH/slith combo and have found it to be an amazing combination. When I have a chance, I'll take my rune beetle and stone slith to hunt with my dragon-toting guildmates to see how well that works.
Survivability is a big issue with these guys.
Raptor:
Required taming: 65.1 (rumor has it this number has increased, but I'll trust stratics here)
Control slots required: 2
Hit points: 370
Resists: 47/55/45/25/35
Specials: pack instinct - raptor
I haven't played much with these, but in my experience, they are outperformed on every level by the boura. The boura have more hit points, they hit harder, and have just as much pack instinct. The only reason I see to play with raptors is that they're just cool animals.
Skree:
Required taming: 95.1
Control slots required: 4
Hit points: 250
Resists: 60/50/32/57/26
Specials: magery, sleep
Useless. Even if they required low taming and only took two slots rather than the current four I wouldn't use one. The only use for these guys is for a warrior/tamer who wants to lock a single opponent (i.e. crowd control) while they whack away, and even then, there are other pets which require high taming to control who work MUCH better for the job. It comes down to a good offense is the best defense, and skree just don't have any offensive capability.
Wolf Spider:
Information: Unknown (not yet in hunter's guide)
Control slots required: 2
Specials: pack instinct - arachnid, poison
We won't see many people running around with wolf spiders. I have a pack of two of them that I'll use because I love spiders, but they're less useful than a pair of raptors, let alone the boura pair. When combined with a scorpion, they have a massive damage output, but are no replacement for the frenzied ostard pack in that respect.
Those are all the pets I've tested so far.
My conclusion is that none of these pets will wind up in the power-tamer's rotation, since they have less offensive capabilities than the rune beetle/whatever combination and less defensive capabilities than the greater dragon. Their specials are worth looking into for the team-tamer's assortment and they're a great assortment of new animals for the tamers who aren't in the 110-120 taming range.
Note: I only looked into these pets on a PvM basis. The boura are too slow to work well in PvP and the rest of the new pets don't have enough hit points/resists to be truly effective. In my opinon, none of these pets will make a bit of difference in the PvP arena, but I haven't tested there at all as of yet (due to my dislike of taming in PvP).
Ruddy boura:
Skill needed to tame = 17.1
Skill needed to control = 0
Control slots required: 2
Average hit points: 470 (approx)
Resists (average): 47/32/0/35/35
These guys are brilliant for the low end adventurer, especially if you have some magery or chivalry to heal them. I see no reason that everyone with no taming shouldn't have a pair of these.
Lowland boura
Skill needed to tame = 29.1
Average hit points: 500
Control slots required: 2
Resists (average): 55/37/15/35/35
Special: pack instinct - boura
These are great for the new tamer since they hit like a truck and have the pack instinct. When one is combined with a highland boura, you have a combination which is every bit as good as a cu sidhe in the field, depending on the situation. To test this, I put a lowland/highland boura combination against a (tame) cu sidhe in a no-interference pet fight, and the cu very nearly died before the pup's healing factor turned the tide.
High plains boura
Skill needed to tame = 47.1
Control slots required: 3
Average hit points: 600 (?)
Average resists: 59/36/51/41/33 (note: the hunter's guide has incomplete information on these)
Special: Some kind of charge/head butt... effects unconfirmed
These guys are true beasts and the starting tamer NEEDS to get one of these right out of the gates. When combined with a low land boura, you can take on nearly anything in the game with good healing. The combination isn't as effective as other two pet combinations, most notably the nightmare/dread war horse or the rune beetle/bake kitsune, but until a tamer can control the high end pets, this should be your weapon of choice.
I love boura because they allow the low level tamers some choice in pets and lets the tamer-in-training do something else besides just training.
Stone Slith:
Required taming: 65.1
Control slots required: 2
Hit points: 160
Resists: 52/ 25/15/35/35
Specials: bleed, reduce physical resists
This is the biggest overlooked pet of the new assortment. With the reduce physical resist attack, they are the ideal companion for the dread war horse or in a team of tamers where the others use their dragons. Alone, they aren't anything special. I have been running around with a DWH/slith combo and have found it to be an amazing combination. When I have a chance, I'll take my rune beetle and stone slith to hunt with my dragon-toting guildmates to see how well that works.
Survivability is a big issue with these guys.
Raptor:
Required taming: 65.1 (rumor has it this number has increased, but I'll trust stratics here)
Control slots required: 2
Hit points: 370
Resists: 47/55/45/25/35
Specials: pack instinct - raptor
I haven't played much with these, but in my experience, they are outperformed on every level by the boura. The boura have more hit points, they hit harder, and have just as much pack instinct. The only reason I see to play with raptors is that they're just cool animals.
Skree:
Required taming: 95.1
Control slots required: 4
Hit points: 250
Resists: 60/50/32/57/26
Specials: magery, sleep
Useless. Even if they required low taming and only took two slots rather than the current four I wouldn't use one. The only use for these guys is for a warrior/tamer who wants to lock a single opponent (i.e. crowd control) while they whack away, and even then, there are other pets which require high taming to control who work MUCH better for the job. It comes down to a good offense is the best defense, and skree just don't have any offensive capability.
Wolf Spider:
Information: Unknown (not yet in hunter's guide)
Control slots required: 2
Specials: pack instinct - arachnid, poison
We won't see many people running around with wolf spiders. I have a pack of two of them that I'll use because I love spiders, but they're less useful than a pair of raptors, let alone the boura pair. When combined with a scorpion, they have a massive damage output, but are no replacement for the frenzied ostard pack in that respect.
Those are all the pets I've tested so far.
My conclusion is that none of these pets will wind up in the power-tamer's rotation, since they have less offensive capabilities than the rune beetle/whatever combination and less defensive capabilities than the greater dragon. Their specials are worth looking into for the team-tamer's assortment and they're a great assortment of new animals for the tamers who aren't in the 110-120 taming range.
Note: I only looked into these pets on a PvM basis. The boura are too slow to work well in PvP and the rest of the new pets don't have enough hit points/resists to be truly effective. In my opinon, none of these pets will make a bit of difference in the PvP arena, but I haven't tested there at all as of yet (due to my dislike of taming in PvP).