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A serrius bost to tinkers.

G

Guest

Guest
Let tinkers do traps they can use in the opend and only by them selfs.
The trapps is only up for 10 min then they selfdestrukt if nor sets it of.

This will get pvp a totaly new playground and remoivers gets alot more useful.
 
G

Guest

Guest
Then we'd all be terrified of a stealth tinker lol.

*Julie skips through the forest and onto the road, singing happily as she goes*

*KABOOOOOOOOOOOM*

*you see a corpse of Julia...well more like bits of one that can't be shown because of the low violence rating of UO*


I would love to see a combination of a ranger type skill with tinkering to make a char who could set traps in the ground for a beast then snare/damage it. Maybe combine lore and tinkering for best effect, tinkering determining how secure your trap was, lore adding damage if you wanted. Maybe something with a PvM application, though limiting the trapper to x number of active traps at a time.

For PvP, use, perhaps anat would help determine damage while tactics gave you a way to make a secure trap to snare players.

Maybe we could have traps of different types like the trapped boxes, explo, poison and dart. Something like that


Wenchy
 
G

Guest

Guest
Make it 2 types of traps. Explotion and poisen. To be able to do explotion traps you need tinkering and alch. To do nox ones you need tinkering and poisening.
 
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