Then we'd all be terrified of a stealth tinker lol.
*Julie skips through the forest and onto the road, singing happily as she goes*
*KABOOOOOOOOOOOM*
*you see a corpse of Julia...well more like bits of one that can't be shown because of the low violence rating of UO*
I would love to see a combination of a ranger type skill with tinkering to make a char who could set traps in the ground for a beast then snare/damage it. Maybe combine lore and tinkering for best effect, tinkering determining how secure your trap was, lore adding damage if you wanted. Maybe something with a PvM application, though limiting the trapper to x number of active traps at a time.
For PvP, use, perhaps anat would help determine damage while tactics gave you a way to make a secure trap to snare players.
Maybe we could have traps of different types like the trapped boxes, explo, poison and dart. Something like that
Wenchy