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A serious question about gold I would like answered.

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
@Kyronix : How is the trade window bug that periodically crashes your client going to affect this? So far to my understanding it has been unable to be recreated or replicated sufficiently to be able to find this bug.

Also, as part of a live auction house team this has my wheels spinning. While on one hand a relish the idea of few lockdowns (less vendors to hold gold), moving gold around is sort of what we do. Between staff (to pay for gifting etc.), between buyers and sellers, to gift customers for holidays and special events. How are our patrons going to visit Santa and be given their gold? Santa on GL gives away any where between 50 and like 80 gifts (in our hay day was over 150). We charge a 5% commission on most sales except in February and try our best to give 95% of this away, keeping enough to operate the next year, a volunteer outfit and not for profit. I'm not sure how this change will impact our gifting process.

Is an NPC an option, a modified steward perhaps? Some way where an account placed NPC (purchased or rented is fine) could utilize a keyword menu and allow 1 gold gift per account? Otherwise I'm guessing our Trivia awards instead of Gold will have to be item based, can be done, just well not everyone wants deco and not everyone wants weapons.. gold allows them to spend it on what they wish. (though a % of folks refuse their winnings anyhow)

I for one would like to thank you too, I found my dealings with you to be most helpful and even when the answer I've been given was anticipated perhaps, even if not hoped for it's been timely and straight forward. So Thank you Kyronix
An NPC is one possible solution, as I mentioned all the details are still in development. Conversations like this help us to better define the scope of what we need to address in terms of the currency conversion. As far as the trade-window crash bug is concerned, it's something that we'll investigate further. Thanks for the feedback.
 
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