Well maybe... perhaps a new 'set' of skills.
I was thinking the other night, in regards to server population and how many players it takes to do certain events or spawns.. Now this can be a problem on some of the under-populated servers, say if you need a group of 5 to complete something, or say you are playing at odd hours of the night when not many people are on. How does the community feel about a new set of skills geared towards the hiring, training and subsequent use of NPCs to aid people in combat?
Now i guess this would be similar to the animal taming skill, but lets face it, there are things we would like to change about taming, and as far as what pets can and cant do. The skill-set im suggesting would be:
Squad Leadership: The ability to command and train certain NPCs in their respected skills. (warriors, mages, thieves, sailors, archers ect) The higher the skill, the more NPCs you can control... maybe a max of 4. Different NPCs would have different abilities; say the thief can be commanded to pick locks on chests or steal items for example, and sailors can be commanded to man the cannons while sailing. Skill would be passive, and gained by taking the group out to fight/steal or whatever desired.
Morale: This would be a skill activated through the skill menu. Using the morale skill on the group would give it the benefit to take on harder creatures. With a low morale skill, the group might decide to flee from tougher creatures; but with a high morale, the group can take on increasingly tougher monsters.
Camping: Yes, finally a viable use for the camping skill. Sitting a a campsite for a couple minutes would restore the fatigue of the group after a dungeon crawl for example. Perhaps camping while already being fully rested could grant a buff to the group for a couple of minutes. Of course the higher the camping skill, the greater the buff and fatigue restored.
And of course, the three of these skills would work in tandem; similar to how magery/eval/medit... or taming/lore/vet work together. 120 cap of course =).
-The gear the individual members of the group can wear is provided by the player, for all the appropriate mods and customization needs.
-Instead of the stables as with animals, the group would head to the innkeeper or tavern keeper.
Just something I was thinking about and throwing out there. Any input is greatly appreciated =). Enjoy the rest of your weekend everyone!
I was thinking the other night, in regards to server population and how many players it takes to do certain events or spawns.. Now this can be a problem on some of the under-populated servers, say if you need a group of 5 to complete something, or say you are playing at odd hours of the night when not many people are on. How does the community feel about a new set of skills geared towards the hiring, training and subsequent use of NPCs to aid people in combat?
Now i guess this would be similar to the animal taming skill, but lets face it, there are things we would like to change about taming, and as far as what pets can and cant do. The skill-set im suggesting would be:
Squad Leadership: The ability to command and train certain NPCs in their respected skills. (warriors, mages, thieves, sailors, archers ect) The higher the skill, the more NPCs you can control... maybe a max of 4. Different NPCs would have different abilities; say the thief can be commanded to pick locks on chests or steal items for example, and sailors can be commanded to man the cannons while sailing. Skill would be passive, and gained by taking the group out to fight/steal or whatever desired.
Morale: This would be a skill activated through the skill menu. Using the morale skill on the group would give it the benefit to take on harder creatures. With a low morale skill, the group might decide to flee from tougher creatures; but with a high morale, the group can take on increasingly tougher monsters.
Camping: Yes, finally a viable use for the camping skill. Sitting a a campsite for a couple minutes would restore the fatigue of the group after a dungeon crawl for example. Perhaps camping while already being fully rested could grant a buff to the group for a couple of minutes. Of course the higher the camping skill, the greater the buff and fatigue restored.
And of course, the three of these skills would work in tandem; similar to how magery/eval/medit... or taming/lore/vet work together. 120 cap of course =).
-The gear the individual members of the group can wear is provided by the player, for all the appropriate mods and customization needs.
-Instead of the stables as with animals, the group would head to the innkeeper or tavern keeper.
Just something I was thinking about and throwing out there. Any input is greatly appreciated =). Enjoy the rest of your weekend everyone!