I have been enjoying my time testing the new masteries in TC1, but I have noticed one thing that is missing. Lumberjacking mastery. A couple of secondary skills were given masteries, so I feel that lumberjacking should also be given some attention. This is what I would add.
At 90 Lumberjacking, a player can 'chop' the corpse of a reaper or treefellow to collect random wood based of lumberjack skill and mastery level. This would be equal to skinning dragons or killing elementals for ore. Random colored logs would fall into your pack. Other masteries should be introduced as follows.
At 90 Lumberjacking, a player can 'chop' the corpse of a reaper or treefellow to collect random wood based of lumberjack skill and mastery level. This would be equal to skinning dragons or killing elementals for ore. Random colored logs would fall into your pack. Other masteries should be introduced as follows.
- Permanent damage increase based on swords,LJ, and mastery level.
- At GM lumberjack, chopping a reaper or treefellow would also yield the special materials we get from trees.
- At level three mastery, the ax warrior receives a damage boost against all reapers and treefellows when an ax is equipped. This would be comparable to the chivalry enemy-of-one spell but it would be permanent and passive.