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A little bit of Copper_Enhanced news...

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Although I'm not going to call it "finalized" in terms of the exact texture to be used, I have been able to incorporate the Colored Grid Backpack into C-E. Took a bit of tweaking to keep the full 5x5 grid available and may still need to be tweaked, so I'm going to playtest it a bit longer before uploading.

I want to take OUT the original atlas resize mod, HOWEVER it has an added portion that lets you hide the facet info... if I can get that to work in the standard version and compact as nicely as the current C-E version does, I'll be happy.

I still need to see how to make the two Item Properties mods work well together again... still a few bugs in there... also seems that comma got lost somewhere along the way... that's not cool IMO. Something else to figure out to fix.

I THINK the NPC shopkeeper healthbar bug is probably due to the resize I did to them, but not sure exactly how or why at the moment.

And finally, I'm pretty happy with the current state of the UI textures, so I don;t see any big changes for a while in that regard... though I have like how the textures have evolved over the course of building the UI skin.

Hope everyone is enjoying it even with all of the little bugs.
 

Frarc

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Alumni
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We realy like the skin. It makes playing with the EC much easyer. We gladly take these little bugs with it.

Thank you for all the work on it. :)
 

Frarc

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Stratics Legend
I'm a bit in TC for testing the new stuff. But i also going to check if there things that needed to be fixed for the Copper Enhanced Skin.I post here and update when needed.


-The lock hotbar text is not visible with the copper enhanced skin(Last version) You can lock the hotbar if you click on the top dark area of the gump.
- Slots for wings and footwear not displaying on character paperdoll untill you wear something.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Thanks Frarc.

I also have the fact that skill tooltips are really wonky as well, Axel told me the files involved (LUA files), however they are files I don;t even use in the skin, so I have NO idea why it's doing it.

I'll look into the hotbar locks as there is a texture call that's missing that I need to port over and maybe a new texture that I need to make or port over as well.

Any other such reports are welcome in this thread, as it will help me keep a centralized list to check back on from time to time.
 

Frarc

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Alumni
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-Some skill icons are displaying the wrong skill in skill menu or hotbar when you point at them. (Might be in older version of the skins too)
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

-The lock hotbar text is not visible with the copper enhanced skin(Last version) You can lock the hotbar if you click on the top dark area of the gump.
- Slots for wings and footwear not displaying on character paperdoll untill you wear something.


These two have been fixed :)

-Some skill icons are displaying the wrong skill in skill menu or hotbar when you point at them. (Might be in older version of the skins too)

I have narrowed this one down to one of the files in the Mods directories...

Item Properties Highlighter/Evaluator is the culprit... of SEVERAL bugs it seems. I think I can update them for the skills offset, however they're still a pancake to get to work together.

I need to see if I can get Gildar to have a look at the two item properties packages and see if they can be melded together to work properly again. Right now I will remove them from the skin until we can get a working combination.

Atlas Resize

I have been able to add in the hide/show function for fact information on the Atlas that was in the original Resizeable Atlas mod. In the attached picture, the "new" version is on the left, the C-E version on the right. Issues I have are:

1. The extra black area below the map
2. Cannot resize down as small as the player-made resizable map
3. Coords do not stay visible unless you are mousing over the map itself



If I can get those 3 items fixed, I'll be happy, if someone can show me the fixes I'm missing, I'll be ecstatic.
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
Item Properties Highlighter/Evaluator is the culprit... of SEVERAL bugs it seems. I think I can update them for the skills offset, however they're still a pancake to get to work together.

I need to see if I can get Gildar to have a look at the two item properties packages and see if they can be melded together to work properly again. Right now I will remove them from the skin until we can get a working combination.
The Item Properties Highlighter has been on my list of things to try and re-write for a while... unfortunately that is also expected to be one of the most time-consuming things on my task list.
I didn't have time to look into it today (was busy buying a new car!), and won't have time to start working on it tomorrow (helping clean out my Grandparents' house so it can be sold)... but hopefully I'll be able to find some time next weekend so that people don't need to be without it for too long.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Just an update to Copper Enhanced News:

Busy getting stuff done for the next release (of course "busy" = "sometimes I actually feel like doing something").

So far, what we have is:

1. A rework of status bars making them fit better in the textures, be easier to see at a glance, and so on. This has been completed and uploaded. Anyone on SVN can get this now for testing. I've been doing some PvM today and things seem to be working very well.

2. A new version of Item Properties Info is now in and being tested. Yay Illandril!

3. I have gone back and redid the Status Window files so that the buff bar tooltips will again show. However currently to do this, I've had to take out the buff bar timers. This leads to one of the issues I still want to get resolved.

Issues to resolve:

1. Buff Bar/Quick Details Window: I want to get the visible timers back on the buffbar icons, however, I also need to figure out how to drop the Quick Details Window (the list of extra info at the bottom of the status window) so that when a buf/debuff is active, it drops low enough to be able to see the timer. Right now, this does NOT happen, and when the timers work, the Quick Details Window covers up the timers.

2. NPC vendor Mobile Health Bars and context menu weirdness. Still need to look into this one. I may need to redo the XML file in the same way I did the status window file.

3. Atlas Window: While I have the facet info tied to a drop hide/show button, I still need to get the coords to be visible at all times and to get rid of the extra section at the bottom WITHOUT wonking out the map inside when you rescale the window.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Sounds good!

Just wanted to say, that if I had to choose between buff timers, quick details or buff tooltips, I'll always take the buff timers, cause all the user things I could look up somewhere else.

But I'm sure You'll figure it out.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Update:

I still need to get the coords {in atlas view} to be visible at all times

I have now gotten this to work. If you have Centered on Player checked, you will see the current coordinates in Atlas view regardless if you have moused over it or not. If you drag the map window around, you will get the coordinates while you are roaming with the cursor on the map, they will then disappear UNTIL you Center on Player again. I have also increased the size of the coordinates in Atlas view to be a bit bigger and more readable without getting in the way of the map itself.
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
1. Buff Bar/Quick Details Window: I want to get the visible timers back on the buffbar icons, however, I also need to figure out how to drop the Quick Details Window (the list of extra info at the bottom of the status window) so that when a buf/debuff is active, it drops low enough to be able to see the timer. Right now, this does NOT happen, and when the timers work, the Quick Details Window covers up the timers.
Fixed :)
 
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