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A challenge to PvP'ers from Prodo shards

FrejaSP

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On Siege, we do have lots of crafters, PvM'ers and other non PvP'ers but only very few PvP'ers and they need someone to play with, someone willing to fight fair inside the rules for the game.

Starting as a young PvP'ers on Siege can be very hard and expensive. My advice would be to get a small group together and support each others. You will need to do PvM hunts and you will need crafting skills in the group. The game is very different on Siege as we do not have Item Insurance and we do not have VvV artifacts. You can build an upper suit, but you risk to lose it first time to try to PvP on Siege.

I know some of you will believe, you just need to stay alive and loot a lot. Many tried that in the past, but a better way could be to set some RP rules for your guild including some lesser looting rules vs players not on your KoS and loot dry list.

If crafters and PvM'ers know what to expect if they die for your hand, they will be more willing to do some trading with you. They will also be more willing to risk to die for your hand.

If you do not have a group, my guild TDO* do take in some young Siege players to help them get started, however if you can't handle the risk of dying, TDO may not be the right choice.

It may be smart to try read some of the threads on Siege Perilous forum, to get an idea off what goes on.

Come help us making Siege more Perilous again, help us bring PvP back on Siege.

We do hope Mesanna and her Devs will help us making suits easier to replace after last listen to us at last Meet and Greet on Siege.

Come give it a try.
 
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Drakelord

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We do hope Mesanna and her Devs will help us making suits easier to replace after last listen to us at last Meet and Greet on Siege.
How? why? Crafters are there to make suits. You have such a crafter so why should they make it easiers?

Come help us making Siege more Perilous again, help us bring PvP back on Siege.
Where did it go? As far as I can see it still here and has been since the birth of Zardoz in 2000, different names, but same PvP. One faces the risk of PvP all over the shard since there is no Trammel, and loss of everything since there is no insurance. My GM Miner/GM Lumberjack/120 tailor/120 imbuing faces that every day on Siege.

Now if there is a group of folks out that that would like to become the peace keepers of the shard and fight the evil that tromps all over the land feel free to pop over, beware the HI5/TDO alliance. (Don't get me wrong TDO has good people in it, its the alliance with HI5 that is bad) Yell out for GIL if you like a helping hand.

Welcome to Siege.
 

Drakelord

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Same thread you asked to be locked but never was. I did agree with that part of the thread. And how is it an ongloing policy, (a definite course of action adopted for the sake of expediency) is that the HI5 TDO alliance you speak of? An alliance that was taken to get the target off the backs of TDO members, how is that going for your people now? There is no policy on Siege, you either craft, PvM, or PvP.
 

FrejaSP

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An alliance that was taken to get the target off the backs of TDO members, how is that going for your people now? There is no policy on Siege, you either craft, PvM, or PvP.
Not really, we was never their target. Respect is earned. i had been on Siege sinse the day the shard was born, I had been red half of the time, still I never had a target on my back, I was neutral, even when I did kill in the past, non of the Anti Guilds did target me, other than maybe for a friendly fight, same with the reds. The time I was running NEWx, even VmP agreed to not loot my young members and TDO always had respect on the shard for being who we are.

Sure it make it easier for HI-5 not to target us with a mistake, when we are green and make it easier at PvM too, but in no way, it was to become safe, we was that already. I never asked HI-5 not to kill or loot us, never made any deal about it, it was their choice, not something I begged for or demanded.

As you saw, it was a challenge to Prodo PvP'ers, I'm sure they know what I speak about, but you just don't get it :p
 

Drakelord

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As you saw, it was a challenge to Prodo PvP'ers, I'm sure they know what I speak about, but you just don't get it :p
I only missed being on Siege by 1 year, birth of Siege was in 1999. Yes I left for a few years, (2007) this was due to helping our youngest daughter with house payments. But before closing accounts we banked everything and when ready came back. It was my other daughter that got me to start posting at the forums, and because we had no wifi here and one phone line for years only the one PC that was used by 5 people here. It was several years before the our cable company reach us with fiber optic. When the daughter was in game there would be times she says, "Dad take over I need to-" and of course I would. S0 I think I get it just fine, thank you.
 

Drakelord

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There is one thing I do love about being on Siege, besides some of the people, I have a house here (two) and still have my castle and keeps on Sonoma, my other characters on other shards lives out of the Luna inn and bank. So to have a house where my crafter can work make my suits, repair my weapons is great. I hate the 3 times the cost from the NPC when I need to buy something like gems for LRC suits, I hate the amount of Dex I have to have to push through, points I could put on my Str and Int. But its a part of Siege, something that many will see and say nope not for me. But to have a house here, that may be the key that will bring many here.
 
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Bombastic Fail

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Pretty sure most of the population shares my sentiment. Gaining skills over there takes far too long for basic skills. Sure it is nice for disco, spellweaving or taming, etc...

I prefer to be able to make a character in 3-5 days of hardcore training. I'm a 16+ year old vet. I took my lumps and learned the hard ways to gain skill. I also adapted and learned the easy ways. Why would someone want to start over, and have it be a different skill gain system and be more difficult doing the same things?

You will probably rebuttal with "hard mode" and "a challenge". Sure, if that is what you think, I guess. But no one wants to relearn how to do things, or even if not "relearn" it makes it take longer to do basic skills. No one has time for that anymore. I want end game. Not being stuck in "noob mode" because I can't gain but every 30 minutes in a skill or whatever that ROT system nonsense is.

By no means am I downgrading the shard. I like the All Fel idea. I like the no recalling aspect. I also like the no insurance. But to have to invest anywhere between a month to 3 months to make a character, not my cup of tea.

PS: I am an avid PVPer. And probably speak for 90% of them with the previous comment.
 

FrejaSP

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You can take the easy way and start with a Mythic Character Token to get 5 skills at 90. I don't think it is bad, to have a littl time to learn to know the community before you are ready to kill :p
 

Ru TnT

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Pretty sure most of the population shares my sentiment. Gaining skills over there takes far too long for basic skills. Sure it is nice for disco, spellweaving or taming, etc...

I prefer to be able to make a character in 3-5 days of hardcore training. I'm a 16+ year old vet. I took my lumps and learned the hard ways to gain skill. I also adapted and learned the easy ways. Why would someone want to start over, and have it be a different skill gain system and be more difficult doing the same things?

You will probably rebuttal with "hard mode" and "a challenge". Sure, if that is what you think, I guess. But no one wants to relearn how to do things, or even if not "relearn" it makes it take longer to do basic skills. No one has time for that anymore. I want end game. Not being stuck in "noob mode" because I can't gain but every 30 minutes in a skill or whatever that ROT system nonsense is.

By no means am I downgrading the shard. I like the All Fel idea. I like the no recalling aspect. I also like the no insurance. But to have to invest anywhere between a month to 3 months to make a character, not my cup of tea.

PS: I am an avid PVPer. And probably speak for 90% of them with the previous comment.
I'm the opposite, I don't think I could ever go back to training skills without RoT. It does not take "a month to 3 months to make a character."

0-70.0 -- varies, depending on the skill.
70.1-80.0 -- 5 mins between gains = 500 minutes(8.33 hours)
80.1-90.0 -- 8 mins between gains = 800 minutes(13.33 hours)
90.1-100.0 -- 12 mins between gains = 1200 minutes(20 hours)
100.1-120 -- 15 mins between gains = 1500 minutes(25 hours)
Total 66.66 hours(2.78 days)

I know it seems like a long time, but it doesn't take much longer than it does on prodo. If you can find SoA/SoTs, it goes a lot faster, RoT loves SoAs. You can also continue training your other skills in between RoT gains. RoT only limits individual skill gains, so you could end up with all your skills in RoT at the same time. I've had times where every few mins I'd just log a character in, grab 3-4 quick gains, then switch to another char and continue what I was doing. Should be perfect for someone that likes "to be able to make a character in 3-5 days of hardcore training."
 

Lord Frodo

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The only skills you will learn on Siege right now is how to say OoooOoooOooo unless you align yourself with the DOGs that have taken over the place and we all know what come with that.
 

FrejaSP

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This "puppies" are nothing vs when GC Gardian Choosen = The Cabel came to the shard back in year 2000, where we had lots of PvP'ers on the shard, when UDL, ORC, several other reds guild Allied with the anti PK's to stop them. Only problem is, Siege only have few PvP'ers left.
 

Zalan

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I don't think it's a Siege thing. This is my opion PvP in UO is DEAD on the large scale. Unless, your playing on one of the three medium populated servers. Most shards seem to be ghost towns.
 

drcossack

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This "puppies" are nothing vs when GC Gardian Choosen = The Cabel came to the shard back in year 2000, where we had lots of PvP'ers on the shard, when UDL, ORC, several other reds guild Allied with the anti PK's to stop them. Only problem is, Siege only have few PvP'ers left.
OH! I forgot TC was on there at one point. I had the pleasure to watch/fight them on LS for a while. Sadly, most of them left UO for WoW when that launched, with only a few who kept playing UO. You wouldn't have found a better group of players. I looked for their website recently, and it still exists, but the last posts are from 2013. Not sure what game(s) they're in now, if they're even still playing any.

Unfortunately, UO isn't what it used to be. I know games have to evolve, but the things that need to get fixed take forever to GET fixed. When they are fixed, they're fixed in a stupid way, i.e. the extra damage from getting Mortal'd. Then we have the lackadaisical stance on cheating with "use whatever you want to win", which was very misinterpreted. New content? Whatever they add gets done for a short time, then it's left to rot, for multiple reasons: it's a tedious grind, the rewards aren't worth it, etc.
 

Tyrath

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This "puppies" are nothing vs when GC Gardian Choosen = The Cabel came to the shard back in year 2000, where we had lots of PvP'ers on the shard, when UDL, ORC, several other reds guild Allied with the anti PK's to stop them. Only problem is, Siege only have few PvP'ers left.
Those days are long gone and are not coming back. Not being negative just being real.
 

Tyrath

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Pretty sure most of the population shares my sentiment. Gaining skills over there takes far too long for basic skills. Sure it is nice for disco, spellweaving or taming, etc...

I prefer to be able to make a character in 3-5 days of hardcore training. I'm a 16+ year old vet. I took my lumps and learned the hard ways to gain skill. I also adapted and learned the easy ways. Why would someone want to start over, and have it be a different skill gain system and be more difficult doing the same things?

You will probably rebuttal with "hard mode" and "a challenge". Sure, if that is what you think, I guess. But no one wants to relearn how to do things, or even if not "relearn" it makes it take longer to do basic skills. No one has time for that anymore. I want end game. Not being stuck in "noob mode" because I can't gain but every 30 minutes in a skill or whatever that ROT system nonsense is.

By no means am I downgrading the shard. I like the All Fel idea. I like the no recalling aspect. I also like the no insurance. But to have to invest anywhere between a month to 3 months to make a character, not my cup of tea.

PS: I am an avid PVPer. And probably speak for 90% of them with the previous comment.
I have spoken with quite a few folks on prodo about giving Siege a try and what you have said is always one of the first reasons as to why not :) Followed by Mythics would help, but then I would have to buy stones and am going to get $75-$100 tied up on top of the time, where there might be some PvP action once or twice per month......... No Thanks.
 

temu

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Most of the PvP guys and gals I know like to log in occasionally and fight at their leisure. I can't imagine how much time it must take to replace 2/6 casting, 100 LRC, 40+ dci, high 60's resists, etc, every time you get killed, especially for a newer siege player that hasn't spent the last 16 years amassing wealth. And in concept, I love the full loot system. I have almost 1000 hours on H1Z1 survival which is full loot; it makes for an intense experience. But, the issue I think is how much time we have to invest. It's nice to log in your character with a proper suit to take full advantage of what modern UO has to offer, PvP, have some fun, then log.

My suggestion would be that if you crave some raw PvP, try out great lakes, catskills, or atl at prime time. Get a halfway decent character going and get out there! That would be a great way to test your leet pvp skills as well. :]
 

drcossack

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My suggestion would be that if you crave some raw PvP, try out great lakes, catskills, or atl at prime time. Get a halfway decent character going and get out there! That would be a great way to test your leet pvp skills as well. :]
Have chars on Chessy, GL, and Cats with training gear, need to suit them up, get scrolls, etc. Doing all my pvp on Atl because LS is dead, and I have mixed feelings on it. Yew Gate sucks, especially with all of the blatant BS cheats that "nobody ever uses." Suggest it at all, even when Mr. Magoo can tell it's going on, and you're immediately subjected to the "You're a ******* moron" defense.
 

Tyrath

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This is going to sound bad but it is fairly accurate and yes applies to me as well. You have to be a special kind of mental to love and enjoy Siege. Only a small % of the overall player base fell into the I love Siege group at its peak, I would wager that % of the overall player base is the same today as it was in 2000 just the overall player base has contracted a lot since then.
 

kelmo

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Most of the PvP guys and gals I know like to log in occasionally and fight at their leisure. I can't imagine how much time it must take to replace 2/6 casting, 100 LRC, 40+ dci, high 60's resists, etc, every time you get killed, especially for a newer siege player that hasn't spent the last 16 years amassing wealth. And in concept, I love the full loot system. I have almost 1000 hours on H1Z1 survival which is full loot; it makes for an intense experience. But, the issue I think is how much time we have to invest. It's nice to log in your character with a proper suit to take full advantage of what modern UO has to offer, PvP, have some fun, then log.

My suggestion would be that if you crave some raw PvP, try out great lakes, catskills, or atl at prime time. Get a halfway decent character going and get out there! That would be a great way to test your leet pvp skills as well. :]
This is the only thing that makes sense. The things are already set up for it. Easy artifacts, insurance so ya never lose anything and perhaps more folks.
 

kelmo

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Ya wanna try that one again hexfeather? None of that made sense.
 

Lord Frodo

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I am a new player who came back from a 16 year absence. I can't stand the tram/fel split or insurance - and figured siege would be the way to go.

But from all I've read on the forums, spending that amount of time leveling a new char there wouldn't net much playtime at the moment. That being said, I will still end up rolling one on Siege at some point. But only after I've maxed on Atlantic, and had time to see how much PvP even exists there.

I don't understand why people are complaining about Hi-5 grouping up on siege. Didn't you all group up against them anyhow? How is them being there actually ruining anyone's experience? Unless they all cheat, then I could see it being an issue.

It seems like population overall is pretty low, and too few people scattered over too many servers is an issue that really cannot be solved. And even incentives to move wouldn't change the real estate conflict.

How are the current developers in your opinion, as compared to the previous crew(s), specifically in regards to PvP? What do they bring to the table, and how are they about implementing changing based on feedback?

With what was described as rotting content that is just a grind and no fun, perhaps a radical pivot may be in order? I won't even claim to know what that would be.

I've been told that the companies that lease UO just try to milk what they can before another company steps in. Is broadsword like this, or do they complement the game with critial development steps, at the advice of the long standing veteran playerbase?

If they don't already, they might just need to hire players.
I can neither confirm or deny that HI5 uses illegal programs.

No company has ever leased UO, EA still owns it and controls it. BS is the first non EA company that has run UO and EA hired them to do it and as you know all real cash goes straight to EA. The people running BS are all ex-employees of EA and ran DAoC and UO for them so nothing has really changed.

What is a grind to some is fun to others, you need to play and make up your own mind.

As far as Fel/Tram UO was dieing and the DEVs admitted that Fel was a failed experiment and EA told them to fix it now so they mirrored Fel and made it non PvP.
 

Garrett.

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Two things that keep me from playing on Siege - skill gain grind and only one char per account. Change these and you have the classic shard that so many, including myself, have asked for in the past.
 

Lord Frodo

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Pretty sure I was speaking English. Thanks for the useful contribution.



That's an interesting angle. I'm not saying that the way things were stated to me, are actually the way things are. I only very recently returned, so I am pretty much going off things I am being told.
Are you talking about the confirm or deny statement, that is a standard statement held over from the cold war when we were asked if we had nukes on board, LOL.
 

FrejaSP

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I've been told that the companies that lease UO just try to milk what they can before another company steps in. Is broadsword like this, or do they complement the game with critial development steps, at the advice of the long standing veteran playerbase?
I believe Broadsword love UO and do their best to help the game, but it is hard to make all happy. They do listen to the players but what is good for one, may be bad for an other player.
They choose not to allow VvV artifacts on Siege but I hope they will consider some of the other good ideas people had been posting and sending to them, that will help making PvP less expensive on Siege.
 

drcossack

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I am a new player who came back from a 16 year absence. I can't stand the tram/fel split or insurance - and figured siege would be the way to go.

But from all I've read on the forums, spending that amount of time leveling a new char there wouldn't net much playtime at the moment. That being said, I will still end up rolling one on Siege at some point. But only after I've maxed on Atlantic, and had time to see how much PvP even exists there.

I don't understand why people are complaining about Hi-5 grouping up on siege. Didn't you all group up against them anyhow? How is them being there actually ruining anyone's experience? Unless they all cheat, then I could see it being an issue.

It seems like population overall is pretty low, and too few people scattered over too many servers is an issue that really cannot be solved. And even incentives to move wouldn't change the real estate conflict.

How are the current developers in your opinion, as compared to the previous crew(s), specifically in regards to PvP? What do they bring to the table, and how are they about implementing changing based on feedback?

With what was described as rotting content that is just a grind and no fun, perhaps a radical pivot may be in order? I won't even claim to know what that would be.

I've been told that the companies that lease UO just try to milk what they can before another company steps in. Is broadsword like this, or do they complement the game with critial development steps, at the advice of the long standing veteran playerbase?

If they don't already, they might just need to hire players.
1) It's quite active. Yew Gate and champ spawns are the hotspots.

2) Well, for starters, Hi-5 wanted vvv arties put on Siege, since they help people get started with suits. The Siege regulars (particularly on here) didn't want it.

3) Correct. But most players play on Atl anyway, or farm on other shards & take whatever they get to Atl to sell.

4) Bad. The content they do add (like the recent publish) is a boring grind bordering on completely stupid, with only a few weeks shelf life at max. pvp? vvv was a TOTAL mess when it was first added, because they didn't take player input into consideration at all. one thing that did get added took several months - the ability for any player to res vvv mounts with just one bandage; one thing that hasn't happened yet? A resized vvv window. Our input on the recent Mortal fix was ignored too: We just wanted an immunity timer (which we got) with no extra bells and whistles like the increased damage.
 
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Drakelord

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You know the one thing that hurts Siege is (besides one char per account) the triple cost of all items from NPCs. Take that new dungeon in Eodon, 800 k to finish it on all other shards, but on Siege that is 2.4 mil. Also there is no sale back on Siege, be sure to tell them that. The NPCs will not purchase items from you. So no selling that junk you carried in from a dungeon, nope toss it in the trash for points, or melt it down or unrav it.

That is another thing that will not get people here. Of Course having that 2nd home on another shard, even if its Siege is nice.
 

Uvtha

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You know the one thing that hurts Siege is (besides one char per account) the triple cost of all items from NPCs. Take that new dungeon in Eodon, 800 k to finish it on all other shards, but on Siege that is 2.4 mil. Also there is no sale back on Siege, be sure to tell them that. The NPCs will not purchase items from you. So no selling that junk you carried in from a dungeon, nope toss it in the trash for points, or melt it down or unrav it.

That is another thing that will not get people here. Of Course having that 2nd home on another shard, even if its Siege is nice.
The only 3x cost that I think is really an issue is gems. It costs a ton to make a suit when you factor in the radically lower inflation rate, which makes running a suit vendor difficult. If only you could get a reasonable source of gems by mining or even hunting, but you can't. People with mine cart farms are at a real advantage there.

The kotl keys can be attained free of charge, so I don't consider it a huge issue. Glad for there to be a reason to have detect, quite honestly.
 

FrejaSP

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Hey I just has a great idea. Let us have a one-time, one-way char transfer to siege!
As long you can't bring other than your skills on a naked char with empty bag.
 

Drakelord

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Compare prices on both shards. Everything on Siege is 3x the price as I said, so someone that has never played Siege before decide to try it and they going to want to purchase something. Now the first shock will be the cost of everything, the second is if they make a mistake and purchase a wrong items in a hurry (Like I have done before) they not going to be able to sell that mistake back on Siege as there is no buy back from the NPC on Siege

I love to see the 3x the prices out the window and prodo prices on Siege. I have no worries about the selling to NPC as I toss all my junk in the trash, or unrav it.
 
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Drakelord

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My Crafter GM another skill yesterday and is GM tinker today, had a blue on that so every 15 minutes got a gain. So far its 120 tailor, 120 imbuing, GM mining GM lumberjack, GM alchemy, GM armslore, after today I will stone off two more skills and start Bow crafting and Carp. I love ROT! Not sure if I want to go after Blacksmith on Siege, I foresee very little need on Siege for that skill except maybe to repair items like shield, we will see.

Oops this was to be about PvP sorry, got caught up with the news about the crafter, yep PvP the crafter hates it, the archer like the actions hates the cheats, mage cares not for it rather chase monsters then people.
 
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