R
RavenWinterHawk
Guest
Credited given to Der Rock for influencing the spellbook idea. Its a great idea he had. His original post is buried.
Keep in mind the idea is to quit polarizing.
1. Items all break. They all break but arent destroyed. They are broken and cannot be used till repaired. This repair requires a combination of semi rare items and NPC purchased items. They repair of a broken item must be done by a GM smith. A deed can be created but has 10000 timer. Yep the deed cant sit on the vendors (well a short time). A player must interact. OHHH THE MUST WORD. But can be given a deed. The price can be negotiated.
Point: Difference between broken and destroyed.
2. Repair deeds. Useless. Put them on NPCs and charged 1k per use. Why? essentially thats what you have. Click vendor get dead go to NPC station. Might as well make a gold sink. The repair deed is idiotic anyway. I make a repair deed, get the gold, and player redeems at a forge. Whose doing the repairs. 250 gold a deed is going price typically. Just put the option on NPCs. A nice gold sink.
3. LRC, REGS, Spellbook. (Der Rock influence) A spell book needs to be loaded (infused) with regs. Up to 1k oe each reg. Change LRC to this. It sounds crazy but... LRC works in conjunction with a spellbook infused with regs. LRC means a chance to use the infused regs in the spellbook. If it fails it would default to regs in your backpack. No regs in backpack spell fizzles.
Toss a crafter a bone: an make Infuseable Spellbooks semi rare craft.
Point: All the lameness of LRC but requires use of regs via infused spell book.
4. Insurance: 1-5 deaths 600 gold an items. 5-10 deaths 1k an items. 10-20 deaths 1500 an item. 20 or more deaths 2500 an item. Reset at server up. If you are dieing more then 5 or 10 times... give me a break. And you shouldnt be insuring the world until you can PvP better. And it will teach you a lesson and reward you for staying alive. Argh.
5. Implement random spawns and events. You need a reasons to explore. They are no longer in game. Its event.
Learn it. Do it. Saturated. Wait for something new. (how most of the events go)
There are bizzillion ideas on the boards already.
Keep in mind the idea is to quit polarizing.
1. Items all break. They all break but arent destroyed. They are broken and cannot be used till repaired. This repair requires a combination of semi rare items and NPC purchased items. They repair of a broken item must be done by a GM smith. A deed can be created but has 10000 timer. Yep the deed cant sit on the vendors (well a short time). A player must interact. OHHH THE MUST WORD. But can be given a deed. The price can be negotiated.
Point: Difference between broken and destroyed.
2. Repair deeds. Useless. Put them on NPCs and charged 1k per use. Why? essentially thats what you have. Click vendor get dead go to NPC station. Might as well make a gold sink. The repair deed is idiotic anyway. I make a repair deed, get the gold, and player redeems at a forge. Whose doing the repairs. 250 gold a deed is going price typically. Just put the option on NPCs. A nice gold sink.
3. LRC, REGS, Spellbook. (Der Rock influence) A spell book needs to be loaded (infused) with regs. Up to 1k oe each reg. Change LRC to this. It sounds crazy but... LRC works in conjunction with a spellbook infused with regs. LRC means a chance to use the infused regs in the spellbook. If it fails it would default to regs in your backpack. No regs in backpack spell fizzles.
Toss a crafter a bone: an make Infuseable Spellbooks semi rare craft.
Point: All the lameness of LRC but requires use of regs via infused spell book.
4. Insurance: 1-5 deaths 600 gold an items. 5-10 deaths 1k an items. 10-20 deaths 1500 an item. 20 or more deaths 2500 an item. Reset at server up. If you are dieing more then 5 or 10 times... give me a break. And you shouldnt be insuring the world until you can PvP better. And it will teach you a lesson and reward you for staying alive. Argh.
5. Implement random spawns and events. You need a reasons to explore. They are no longer in game. Its event.
Learn it. Do it. Saturated. Wait for something new. (how most of the events go)
There are bizzillion ideas on the boards already.