Just a theoretical idea
What if a +5 skill cap bonus scroll was introduced, and only +5 but a single char could use up to 4 of them (raising the skill cap to 740 if using 4).
This would be a heavily desirable item, much the same as power scrolls and stat scrolls were when initially introduced.
This would need to be a shard bound item. This would need to be a cursed item. You could have the Harrower drop one of these per (only one, regardless of protection) to one of the characters within the area of the boss dying.
Here would be the interesting part of the item: it would be uninsurable, you could not stealth while holding it, not bag of sending, not logout without it dropping,not help stuck, and give the carrier of the item a hue, or effect so it is obvious who is holding it. You could not recall or go through a gate while carrying it. The only way to break all of this would be placing the item in a bank box.
The idea would be that once the item was given from the boss, you would have to sort of fight your way out and to a bank to deposit the item safely. If killed the item is transfered to the killer. If killed by a monster the item is on your glowing or hued corpse.
It sort of ends up being treated like a power scroll/sigil hybrid with some other pieces added like the unable to stealth or recall to make it difficult.
Just a neccesary item in the game to fight for again, with some added wrinkles to make things really interesting. In doing so you could make he Harrower more difficult or more hp so it couldn't be killed as fast. The boss has been unchanged since the early days. This would make it so a group couldn't do a harrower extremely quickly. Teaming up with guilds to kill, defend or raid would be needed.
What if a +5 skill cap bonus scroll was introduced, and only +5 but a single char could use up to 4 of them (raising the skill cap to 740 if using 4).
This would be a heavily desirable item, much the same as power scrolls and stat scrolls were when initially introduced.
This would need to be a shard bound item. This would need to be a cursed item. You could have the Harrower drop one of these per (only one, regardless of protection) to one of the characters within the area of the boss dying.
Here would be the interesting part of the item: it would be uninsurable, you could not stealth while holding it, not bag of sending, not logout without it dropping,not help stuck, and give the carrier of the item a hue, or effect so it is obvious who is holding it. You could not recall or go through a gate while carrying it. The only way to break all of this would be placing the item in a bank box.
The idea would be that once the item was given from the boss, you would have to sort of fight your way out and to a bank to deposit the item safely. If killed the item is transfered to the killer. If killed by a monster the item is on your glowing or hued corpse.
It sort of ends up being treated like a power scroll/sigil hybrid with some other pieces added like the unable to stealth or recall to make it difficult.
Just a neccesary item in the game to fight for again, with some added wrinkles to make things really interesting. In doing so you could make he Harrower more difficult or more hp so it couldn't be killed as fast. The boss has been unchanged since the early days. This would make it so a group couldn't do a harrower extremely quickly. Teaming up with guilds to kill, defend or raid would be needed.
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